Bromoser, thanks for the comments. However, I had "Close" relations with the Alts for several turns without winning. So there is something else involved in its victory conditions. That or my set up is just messed up, I suppose.
I had looked at it as a matter of time. Because with trade, you'll get to close relations with the Alts... if you are of Good alignment.
I view it as a military matter because if I don't go straight for combat ships, I get my worlds invaded in a transport rush and taken away, and I'm out of the game. Once I am trying to defend myself, I find I spend the whole game just trying to break even.
From a builder's POV, I find the AP Scenario's to be a complete waste of my time that I could be spending playing something *fun*. When I want to play Sergeant At Arms, I play RTS games. GC is not a military game to me. It's a "build up an empire and goof off". Sure, you need some military units in the game, but in standard play, you just need a few corvettes to pump up your military rating high enough to be left alone. Unless some bad randoms come along, you'll be left alone to manage your empire and have fun as you like (whether it's waging war or whatever). The scenarios, of course, are *nothing* like real GC, and that's going to cut down on the number of people that find them fun as a consequence.
Scenario play is always about finding the one or two designed ways to win the map. That is very different from a basic empire builder game and the general open nature winnability of GC. However, they will like AP Expansion. There are lots to like in it. So the GC customers that buy AP will find plenty to like. And since only GC fans will be the ones picking up the expansion, it should be an overall success. There will just be customers unhappy with the scenarios. AS there will be customers that think there should have been 8 more such campaigns included. Or more ships. Or more tech and wonders, etc. You cannot please all the people all the time, after all.
It's not that the AP campaigns really suck. They just don't float my boat. I do want to see StarDock succeed, which is why I've been giving them whatever feedback that I think has some positive information in it. I don't want to sound like it's all bad. It isn't. It just isn't interesting to me. And I don't see how SD can fix it so that it is. That isn't the purpose of that campaign. In the future, some players may build a campaign I find interesting. I expect that will happen. Such is how it goes.
If you enjoy it, more power to you. But for this sort of boredom, I am normally paid to tolerate. So I'll probably not be testing the campaign any further. It would be a more interesting use of my time to harvest out the text strings to get the details of the story then wasting my time in the unenjoyable task of playing the particular scenarios for the AP Campaign.
It's just what you find fun. That's what I intend to do. I'll go back to what I find fun, and leave the campaign for others that like that sort of play. It's not like I think I've been gypped, after all. AP is fun in the general play for me.

I definately recommending it all GC players that like GC.