Balance of Power mod beta
from
Stardock Forums
I've been working on a major GalCiv mod lately, and I thought I'd release a beta version with some of what I've got so far. I've included everything that doesn't depend on the tech tree, as I'm still working on that.
Anyway, for anybody who may be interested, here's the Overview:
This is a beta release of about half of the full Balance of Power mod. It includes:
75 new starting abilities, rebalancing the old ones and adding several new types (including a set of Logistics bonuses)
10 political parties, some new ones, some old ones heavily modified.
31 new anomalies, to replace the old ones.
12 new events, and the old ones tweaked for balance
9 new invasion tactics to replace the old set
A slight rebalancing of the new Logistics Achievements to accomodate the starting bonuses. A few minor bug fixes.
As it is a beta release, some descriptions may be incomplete (or lame), and I do expect to run into a few bugs or balance issues I haven't squashed yet, but it has been tested, and works fine (so far) on my installation of GalCiv. I would greatly appreciate any feedback on what you like, or don't like, about the mod (see below).
Still to come in the full version:
A whole new tech tree (up to around 360 techs so far)
A new set of ships (37 so far)
A new set of SB modules (50 so far)
A new set of improvements (94 so far)
Hopefully new graphics (eventually)
Details of the changes made can be found in the readme, and the in-game information is all up to date.
The mod can be downloaded from the Orion Sector at the link below:
http://www.orionsector.com/pages/galciv/downloads/Mods/Balance_of_Power_0_5b.zip
Questions, comments, bug reports, etc. are more than welcome below (and greatly appreciated at that). Further updates to come as more of the mod is completed (check the end of the thread for the latest version).
Anyway, for anybody who may be interested, here's the Overview:
This is a beta release of about half of the full Balance of Power mod. It includes:
75 new starting abilities, rebalancing the old ones and adding several new types (including a set of Logistics bonuses)
10 political parties, some new ones, some old ones heavily modified.
31 new anomalies, to replace the old ones.
12 new events, and the old ones tweaked for balance
9 new invasion tactics to replace the old set
A slight rebalancing of the new Logistics Achievements to accomodate the starting bonuses. A few minor bug fixes.
As it is a beta release, some descriptions may be incomplete (or lame), and I do expect to run into a few bugs or balance issues I haven't squashed yet, but it has been tested, and works fine (so far) on my installation of GalCiv. I would greatly appreciate any feedback on what you like, or don't like, about the mod (see below).
Still to come in the full version:
A whole new tech tree (up to around 360 techs so far)
A new set of ships (37 so far)
A new set of SB modules (50 so far)
A new set of improvements (94 so far)
Hopefully new graphics (eventually)
End of quote
Details of the changes made can be found in the readme, and the in-game information is all up to date.
The mod can be downloaded from the Orion Sector at the link below:
http://www.orionsector.com/pages/galciv/downloads/Mods/Balance_of_Power_0_5b.zip
Questions, comments, bug reports, etc. are more than welcome below (and greatly appreciated at that). Further updates to come as more of the mod is completed (check the end of the thread for the latest version).