tylertoo tylertoo

Newb, addicted

Newb, addicted

Just thought I'd say I'm hooked. I bought GalCiv about two weeks ago, still in my first game. Mostly over the learning curve hump, but I still have no clue really about strategy. At least I seem to have mastered the interface. With two kids I have little time to play, maybe an hour late at night, but gawd almighty its hard to turn off the computer -- just one more turn!!!. Hats off to Stardock. And thanks to several people on the Stardock GalCiv chat channel who helped me with numerous questions last week -- sorry, don't remember their nicks, tho :( .

More questions:
-I've been conquering opponents' planets by a)destroying defenses with my fighters, then b)sending transports. The transports seem to have very limited success -- most invasions are thwarted. Should I be conquering differently?

-One aspect of the interface I have trouble with is when a ship is built. After the notice of its completion pops up, is there a way of immediately going to that planet to launch the ship? I find I forget about some of the ships I've built, they stay in the planet's orbit unused. I know I can click in the build cue to launch automatically, but for transports or colony ships, that prevents me from setting the number of people aboard.

-- Is there a tech tree available within the game or in printed form? I find it hard to decide what to research, what path to follow. Secondly, how do I find out the stats of a military item before I research the prerequisite technology? For example, I consider researching Corvette Technology to allow me the Corvette fighter. How do I find the stats of the Corvette BEFORE I choose to research that tech?

--Does anyone else have a hard time reading the treasury figure in the lower left when it turns to red? Maybe its just my bad eyes.

--Finally, and perhaps most importantly, I'm still pretty clueless about getting my econ going. It seems I'm always in debt, and frequently below -500 which stalls everything. I have a few trade routes, routinely trade techs for cash. What else should I be doing?

Thanks in advance for the help.
696 views 29 replies
Reply #27 Top
One thought, Brackard. A useful mod to this would be to have the tech costs be selectable by map size, since the costs do change with map size. Looking at your chart, it would take a bit of work, but would be doable. Just an idea. Otherwise, great work!

This is the formula I have seen in all my games.

tiny=40%, small=50%, medium=70%, large=80%, huge&gigantic=100%

Reply #28 Top
Ask, and you shall receive. Tech tree costs available for all map sizes as separate tabs on the worksheet.

Enjoy!
Reply #29 Top
Your very welcome Tyler.

Brackard thanks for clearing that up! ;)

Dave
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