ver 1.19 Starbase Economics
My suggestion: fix the cost of each constructor upgrade at 200cr. This charge is for the initial starbase construction and every upgrade.
Playing on larger maps is not necessarily harder for building starbases than on a smaller map, because you tend to make more money from the planets you colonizing.
As for extending range, class 14 planets are excellent for extending range. Class 13 will do in a pinch and class 12 after I've got Habitat Improvement. But then I also start with +7 PQ ability.
But you don't necessarily need 4 times as many starbases on a map that's 4 times larger.
If you use starbases to extend range, you're not going to need as many because you'll have more planets available to colonize that you can get to before the AI can, particularly if you research propulsion and range technologies early. So, on a gigantic map, range is not as big a deal in the colonization stage. If you get into war too soon, it is a problem, but range extending starbases are just going to be easy targets at that point.
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