Ending Insurrection

"The citizens of some cruddy planet are revolting, the feel they have more in common with the Yor"

Arrg - ramp up the propaganda to 100% and start being nasty to the Yor

Later:
Stats screen shows the cruddy planet to be the happiest in my empire.
The Yor are just a bad memory.
The people are still revolting! - "They feel they have more in common with the Terrans"

Doh! - they are going to revolt against me and join - me!

What is going on here? - is there any way to get rid of that wretched skull?

[Message Edited]
343 views 17 replies
Reply #1 Top
Nope. Once the planet has been close to flipping, it is more suseptable to it in the future. The skull is there as a reminder that you have used your 'do over' chance.

It's best to start dealing wit planets when they have the unhappy face.
Reply #2 Top
is there any way to get rid of that wretched skull?
End of quote


Destroying the planet with a Terror Star usually does the trick.

~SDC~
Reply #3 Top
Matthew

is there any way to get rid of that wretched skull?

Destroying the planet with a Terror Star usually does the trick.
End of quote


And you're good! I don't think I'd want to be in the same universe if you were evil!
;)
[Message Edited]
Reply #4 Top
Never trust an elf with a Terror Star! LOL
Reply #5 Top
Destroying the planet with a Terror Star usually does the trick.
End of quote


I love it :D :D :D I recently had a system with a skull and built up SB with culture influence until the sector flipped to my influence. Doesn't get rid of the skull, but at least I know that the sector is mine.

One way to get rid of the skull without destroying the planet is to let it flip, then apply the above technique and flip it back.
[Message Edited]
Reply #6 Top
Personly I find cultural insurrection silly and unrealistic beacause of the following reasons.
Why would you submit to the rule of creatures that
a)Look nothing like you (with the exception of the altarians)
b)You cannot talk to except through a machine
c)Will probably treat you like dirt
Historicly humans are loath to submit even to the rule of those they consider to be different even if they have practicly identical culture and language. Think how unlikely they are to join aliens.
Reply #7 Top
I wonder why that when an alien planet flips to you, the entire planet's population magically becomes human.
Reply #8 Top
find cultural insurrection silly and unrealistic
End of quote


entire planet's population magically becomes human.
End of quote


Because it's a game. It makes it more fun and gives a new dimension to try to master.

These are very good points to make, but in the end the game was never designed to be realistic or accurate.

Reply #9 Top
Cultural defection ruined Civ3 and so they put it into galactic civ.
Reply #10 Top
Personly I find cultural insurrection silly and unrealistic beacause of the following reasons. Why would you submit to the rule of creatures thata)Look nothing like you (with the exception of the altarians)b)You cannot talk to except through a machinec)Will probably treat you like dirtHistoricly humans are loath to submit even to the rule of those they consider to be different even if they have practicly identical culture and language. Think how unlikely they are to join aliens.
End of quote


It did work for star trek's Federation ;p

~SDC~
Reply #11 Top
entire planet's population magically becomes human.
End of quote
Because it's a game. It makes it more fun and gives a new dimension to try to master.
End of quote


I'm always dissapointed when games like this magicly make the enemy planet/city you just took consist of your people. If the western portion of my empire is ethnicly Japanese, the eastern portion is ethnicly German, and they were conquered 400 years ago by the Americans in the north, shouldn't there be some social and political effects to that? It's an entire dimension that was left out.
Reply #12 Top
MOO2 allowed for multicultural planets, with a morale penalty for a while, but that game had individual population units.

GalCiv doesn't - how would you simulate it here? I do think it's unrealistic for me to have to wipe out the entire enemy taxpaying population when I'm invading, but I think this stems from the same problem.

Although you have to have a universal translator to speak to other races though, how did we talk to them during the stargate era? You'd think some linguists would have studied their language back then. I'm also not quite sure why, after having met the Altarians, traded with them, watched their holovids, rescued them multiple times from wars, had some of their planets flip to us, we're *still* not sure if they really look human or not! :D
Reply #13 Top
I'm not really sure how I would simulate it here. Have that planet's abilities (production, morale) shifted towards the racial abilities of the origin race? Not too significant, since racial abilities usually aren't vastly different from race to race. Maybe a significant portion of the population joining with the invaders (liberators) if the planet is invaded by the race that matches its population. Or how about the possibility of a Torian nationalist movement cropping up. Have some proud Torians revive the old empire, even after it's been conquered, by flipping worlds populated by Torians.

I kind of like that last one, but it's probably too drastic. Anything else I can think of pretty much boils down to a morale penalty, which doesn't really add much. :(
Reply #14 Top
1) with sufficiently advanced technology, they can become humans!

2) Being culturally dominated means they practically worship those they convert to as gods, as superior beings.

3) Cosmopolitan societies, those which embrace mixtures of folks, have been very successful.

~SDC~
Reply #15 Top
Rabid Rob wrote:
3) Cosmopolitan societies, those which embrace mixtures of folks, have been very successful.
End of quote


Yeah the good ol' US of A comes to mind. What a pot luck stew we make!

later,
oldgamster - in the kitchen makin' pot luck stew
Reply #16 Top
I like the idea of populations belonging to a specific race and having nationlist insurrections if morale is poor. If they rebelled than it would still be possible to reconquer them with sufficiant forces. The way that planetery invasions work at the moment would have to be changed to allow you to control a world populated by another race.
I personly think that planetery invasions should last between three and six months and that both sides should have a surrender bar determined by morale and courage ability and reduced by casualties. The attacking morale would be determined by the general morale of the empire. If the attackers break then they are assumed to abandon the attack and retreat to the transports. If the defenders break then the planet falls and the remaining forces fall under the control of the attacker as citizens.
Reply #17 Top
I've changed my mind about surrender. If the attackers break then they are automaticly destroyed (the defenders destroy the transports).