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Simple "puppet states" system?

Simple "puppet states" system?

Puppet regimes are of tremendous importance, espescially when it comes to conquer, colonize, or having an imperialist policy.

Maybe something simplistic can be included without trouble (and still give a gross picture). For example, if you instaure a puppet regime on a conquered planet, it will:
- Have a lower unrest and/or cultural change possibility than a blatantly conquered city
- A part of its production will go to you (metropolis)
- A part of its production will go to its formal owner (in form of money, trade, whattever)

The potentiality of unrest will slowly diminish if you maintain a calm situation and give what the inhabitants want.

I read that one of Paradox' games (Victoria: http://www.paradoxplaza.com/victoria.asp) has puppet regimes, but I never played it.
Edit: By puppet states, I mean states with hidden strings, implicit limits of sovereignty, oriented towards a direction to start with, etc. All possibilities.
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