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Bug Report for v1.12.079

Bug Report for v1.12.079

hopefully there will be very few if any bugs in this version. but here is the thread to list them.
8,361 views 236 replies
Reply #126 Top
It would be nice to have a button so that you could minimize (this is usually in the upper right corner) the screen without getting completely out of the game. A lot of my other games have this and I find it very convienent as I sometimes need to put the game on temporary hold while I or my wife do other computer business.

Just a thought!
Reply #127 Top
Cari is it possible to alter the coding for the .events? would like to write a few mods where it is possible to create plus traits on good and minus traits on evil.(i know i bumped my head ;)) at the moment 1.12 doesnt allow you to do this. i guess that you could leave it so we decide if its plus or minus by using the minus key if we want negative affect.
thanks
Megatron
~SDC~
[Message Edited]
Reply #129 Top
It would be nice to have a button so that you could minimize (this is usually in the upper right corner) the screen without getting completely out of the game. A lot of my other games have this and I find it very convienent as I sometimes need to put the game on temporary hold while I or my wife do other computer business.
End of quote


You should be able to do this by using either ctrl-esc or alt-esc (I forget which).

Bill

~SDC~
Reply #132 Top
To put a game on hold as you say use Alt+Tab.

This lets your computer move to other open programs like the OS (ie windows) or a specific program.

~SDC~
Reply #133 Top
Minr Trade screen display bug - cancelled a a couple of trade routes with major AIs and restablished them with a minor AI (planet Hector). In the trade route list, the planet Hector showed up in the color of the major AI who had previously be using that slot.
Reply #134 Top
Adding to the events comments earlier, I would also appreciate a rebalance of the mods if at all possible... especially if the events could be scaled to roughly how well you were doing. The later events really are pretty minor once you've established yourself
Reply #135 Top
bugs
i was playing a new game with a small universe with clustered planets. the planets dont cluster any more under this version. or perhaps they do cluster, just not as much as they used to. i liked the old clustering because it allowed me to grab as many plaents at once.

exploits
i am not sure how gift giving works but there has been several instances where i gave technology and ships and it never disappeared from the screen. as a result i was able to give the same technology more than once within several turns. i know i told you about this several tiems Carielf. but these take this into deep consideration because it upsets the game play when the same tech or ship or item maybe given more than once.

2nd exploit.
- i gave the ai a lot of ships. and i used espingoage. after that happeend, the ai production and manufactuering fell apart.

point. i gave the ais a huge economic burden bygiving them inferior shipswith high maintenance. as a result i was able toshatter their economy. and reap huge experience by destroying their inferior ships. or so i believe.

whether or not this is an exploit that was planned or not.

i thik it allows for unfair manipulation of the ai. i think gift giving should be a little more intelligent considering ais are to be sophiscated players and they wuold not indiscrimminately take on an economic burden without scrutiny. i would like this exploit to exist on lower levels of intelligence not higher.

diplomacy suggestions. in an old old game. romance of the three kiong
Reply #137 Top
Aldar -- I had that too with the trade routes being in the wrong color.
(I replied to KLStafford but the system uses the angle bracket character as a tag hehe I always use alt-tab. in fact, if you hold down alt, hit tab but keep holding alt, you can choose between apps currently running faster than reaching for your mouse.)

rubberduckyzz -- . . . technology and ships and it never disappeared from the screen . . . the ai is refusing your gift. trade for 1bc if you need to.

. . . i gave the ai a lot of ships . . . true, this does overburden their economies. Not so much a bug as AI logic needing to be addressed. I don't think they ever abandon old ships.
Reply #138 Top
Gave the Torians Basic Repair as a gift, they say Ah, more presents and Basic Repair stays in the list of Techs I can give to the Torians.
Reply #139 Top
maxipherous, i think they did accept my gift and that is the problem.

also i was wondering if disbanding ships can give a player back some money or resources. i really dont like the idea of spending money on osmethin and not being able to use it for anything once it becomes usless for war. icant trade it.... perhapsi can dismantle it for resoruces or something?
Reply #140 Top

I think I posted this in the wrong thread, but I thought I'd report the game crashing when you click on the blue slanting arrow in the 'Ship View' to bring selected ships into the current sector.

I can reliably make the game crash - at least for tranports. In this case, the first transport is the very first ship on the list. Clicking that will crash the game. I work around it by clicking one ship other than a transport and clicking on transports in random order. It seems to be harder to crash at that point, but it is kind of annoying.

No one likes a spelling mistake bug report, but one that keeps bugging me (so to speak) is the phrase '...to stop this discussing trend' in the moral choice screen about a disease that produces some fluid that aliens like to eat. It should be '..to stop this disgusting trend'.

-Derrick

~SDC~
Reply #141 Top
Cari, there's a bug involving launching colony ships. It happens when a ship is launched while going through the rotation of cities that completed projects. Apparently, if player clicks on a colony ship at one planet, but decides not to launch, at the next planet, or a later planet, if the player clicks Launch without having clicking another ship first, the colony ship will be launched AT THE PREVIOUS PLANET, but will be launched with POPULATION TAKEN FROM THE PLANET YOU WERE CURRENTLY LOOKING AT.

This can be annoying, is certainly faulty, and could even be exploited to move population instantly across the galaxy, if someone had a mind to do that.


Also, I ran into a new bug with a freighter that refused to connect to destination planets. Reloading did not help. I can't remember if the freighter was self-built or traded for, but I had a problem only with that one freighter, and it would not connect to any planets. I eventually disbanded it. Never seen this before.


- Sirian
Reply #142 Top
I currently playing a game and have just destroyed the last thorian planet. Only problem is the thorians just won't die. I mean they're still there on the diplo screen without any planets. :SURPRISED: First time this happened it CTD. I reloaded last autosave and they surrendered to see without any planets. I reloaded at a different point and they're now planet less. Geez what's a guy got to do to kill them. ;)
I'll send the saved games if you want them let me know.
Reply #143 Top
When I click on Metaverse from the main menu, then the program hangs and I have to reboot. I have this problem even when I turn off Zone Alarm.
Reply #145 Top
Here is one that has irked me more than once but I was not sure it was me doing something wrong or the game itself. Maybe someone else has seen it.

Goto a planet to purchase a ship. Click buy straight up, program returns that ship will be delivered next turn.

With new ship on order, select a new ship type to be constructed beginning on the next turn and move on.

Finish up other things for that turn and then hit the Turn button.

Well the company which sold me the ship gets paid but I did not receive my ship.

As stated, this has happened to me more than once and seems to followe the Murphy Law. When you need it the most and are almost out of cash, you get the shaft. (:(


[Message Edited]
Reply #146 Top
Well the company which sold me the ship gets paid but I did not receive my ship.
End of quote


Hint: don't change the ship type the same turn you buy. Buying social projects is instant. Buying ships takes a turn.

- Sirian
Reply #147 Top
Gave the Torians Basic Repair as a gift, they say Ah, more presents and Basic Repair stays in the list of Techs I can give to the Torians.
End of quote


I had the same experience with other techs and other AI as well. It occurs when you give a present a second time in the same turn and the AI answers "Ah, more presents ..."

~SDC~
Reply #148 Top
That still doesn't explain why I can pay for it and not have it delivered? A fine 'Hint' btw, but I think that some block should have been put in place that says,
"You can't change the build queue until the last ordered(and paid for)ship has cleared the ship yard!"

The reason being is that if I have a small number of turns left on a ship and then change it for a one turn ship(a scout say)when I receive my scout next turn and can go back to the previous one and it seems to remember that it only had a few turns left rather than begin again. Why then can't it flag a Purchased ship as completed, deliver it and begin the new one on the next turn? :notsure:
Reply #149 Top
Had a game yesterday where the first UP meeting was if empires at war should be taxed. Voted no. The next meeting was the same issue and so on until the end of the game. No other issue was ever brought up, it was always and only the tax for empires at war... (outcome was always D ie no tax).

BTW, I didn't read the entire thread so don't know if it's being worked on but I think the "invisible ship" problem is the single most irritating bug in the game.
Reply #150 Top
Had a game yesterday where the first UP meeting was if empires at war should be taxed. Voted no. The next meeting was the same issue and so on until the end of the game. No other issue was ever brought up, it was always and only the tax for empires at war... (outcome was always D ie no tax).
End of quote


This is supposed to be fixed in the next update, not sure when it's going to be put up.

~SDC~