Fundamentalists Event - It's Broken
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Stardock Forums
The idea of a new minor race popping up by overthrowing the yoke of evil empires on a few planets is a cool idea. In principle, I like it, I welcome it. In practice, though, it often destroys my games.
The event is way unbalanced, at times beyond absurd. I have seen the Fundies ovethrow ENTIRE empires. They have never completely wiped out my empire, but they have taken 80% of my planets on the worst occasions. This is out of control. The implementation of this event is broken.
Who's idea of fun is this anyway? If I want to let a single roll of the dice determine the outcome of my game, I would go and play monopoly. This is supposed to be a strategy game, and that it is, except when certain way-too-powerful events steamroll over the game balance. Then it's reduced to a dice throw. Blah.
It doesn't matter whether I benefit or suffer from this event. I've come to despise it. The Draginol event, with ONE system going rogue, that's balanced. And you get a warning! The Dread Lords... if you've had enough espionage spending, you can avoid it. The Fundies just up and strike, totally at random, no warning, no redemption, no way to protect yourself if you are evil, no way to limit the damage. And when playing as good, I don't want to be handed a cheese victory on a silver platter either. I want to play the game!
SUGGESTED FIX:
The fundamentalists should be limited to a maximum number of systems taken over per empire, tied to map size and/or fertility settings.
Count "Abundant" as +1 map size.
Count "Normal" habitability as the default.
Count "Occasional" and "Uncommon" as -1 map size.
Count "Rare" as -2 map size.
Then cap the Fundies as follows:
Small or lower: Maximum 1 system per Evil empire to the Fundies.
Medium or Large: Maximum 2 systems lost per empire.
Huge: Maximum 3 systems lost per empire.
Gigantic: Maximum 4 systems lost per empire.
Gigantic with Abundant fertility, max 5 systems lost.
Never allow the Fundies to take over more than half of any empire, including no worlds taken over if an empire has only one system.
Unless and until this event is brought under control in its scope, I will consider it a blight on the game design, a bug to be corrected by ignoring it: reloading a saved game to undo it. I normally frown on reloading to undo random events and strategic mistakes, but I've had it with the Fundies wrecking my games. My strategy and my choices should be the dominant factor in every game of GalCiv, not some out of control roll of the dice.
Thank you for tuning in to this rant. Have a nice day.
- Sirian
The event is way unbalanced, at times beyond absurd. I have seen the Fundies ovethrow ENTIRE empires. They have never completely wiped out my empire, but they have taken 80% of my planets on the worst occasions. This is out of control. The implementation of this event is broken.
Who's idea of fun is this anyway? If I want to let a single roll of the dice determine the outcome of my game, I would go and play monopoly. This is supposed to be a strategy game, and that it is, except when certain way-too-powerful events steamroll over the game balance. Then it's reduced to a dice throw. Blah.
It doesn't matter whether I benefit or suffer from this event. I've come to despise it. The Draginol event, with ONE system going rogue, that's balanced. And you get a warning! The Dread Lords... if you've had enough espionage spending, you can avoid it. The Fundies just up and strike, totally at random, no warning, no redemption, no way to protect yourself if you are evil, no way to limit the damage. And when playing as good, I don't want to be handed a cheese victory on a silver platter either. I want to play the game!
SUGGESTED FIX:
The fundamentalists should be limited to a maximum number of systems taken over per empire, tied to map size and/or fertility settings.
Count "Abundant" as +1 map size.
Count "Normal" habitability as the default.
Count "Occasional" and "Uncommon" as -1 map size.
Count "Rare" as -2 map size.
Then cap the Fundies as follows:
Small or lower: Maximum 1 system per Evil empire to the Fundies.
Medium or Large: Maximum 2 systems lost per empire.
Huge: Maximum 3 systems lost per empire.
Gigantic: Maximum 4 systems lost per empire.
Gigantic with Abundant fertility, max 5 systems lost.
Never allow the Fundies to take over more than half of any empire, including no worlds taken over if an empire has only one system.
Unless and until this event is brought under control in its scope, I will consider it a blight on the game design, a bug to be corrected by ignoring it: reloading a saved game to undo it. I normally frown on reloading to undo random events and strategic mistakes, but I've had it with the Fundies wrecking my games. My strategy and my choices should be the dominant factor in every game of GalCiv, not some out of control roll of the dice.
Thank you for tuning in to this rant. Have a nice day.
- Sirian