Neural Networks and GalCiv
from
Stardock Forums
as i'm hacking away at my own game design project, i'm learning various aspects of AI and ways to tackle AI related problems. One thing i've found very interesting is Neural Networks.
Does GalCiv use NNs and if so, to what capacity? [What would be a good resource/book on NNs?]
If it doesn't, it might be something usefull for building an *even smarter* adaptable AI. NNs basically take a slew of variables and, after training it properly, can predict and/or solve complex problems based on previous experience given a set of data. very cool.
if there is any interest, i've linked my project site as well.
http://www.project-axis.net/
Does GalCiv use NNs and if so, to what capacity? [What would be a good resource/book on NNs?]
If it doesn't, it might be something usefull for building an *even smarter* adaptable AI. NNs basically take a slew of variables and, after training it properly, can predict and/or solve complex problems based on previous experience given a set of data. very cool.
if there is any interest, i've linked my project site as well.
http://www.project-axis.net/