Modding ideas wanted

Hi all. I'm trying to do some mods that affect the good/evil choices to balance it alittle bit.So if anyone has any ideas I will try to do them but the testing takes a little time, so if you don't hear back right away have patience.
I'm also looking for the cheat codes to speed up testing,so if anyone knows where to get them.Pls drop a line and let me know.
Thanks Mike

P.S. Can mod about anything but some take longer than others.Any ideas for mods welcome.
126 views 5 replies
Reply #1 Top
Here are the cheat codes:

CTRL A adds hitpoints, move points, attack and defense points
CTRL B battleship
CTRL C clone selected ship
CTRL E decreases morality
CTRL G increases morality
CTRL H heals ship, restores move points
CTRL J make all human colonies complete their social and military projects
CTRL L assign all the worlds and resources to major races
CTRL M money (adds $1000)
CTRL O add anomaly
CTRL P increase the class of the planets in the selected star system
CTRL S research current tech (if shift key is also held, all techs except final frontier are researched)
CTRL T teleport
CTRL U clear FOW
CTRL V create random ship
CTRL Y create colony ship

~SDC~
Reply #2 Top
Thank you Hawaii 5-0
I was told that these only work for v1.09.
Is this true or are they different/same 1.05?
Also whats CTRL U clear ((FOW))?fog of war?

[Message Edited]
Reply #3 Top
The cheat codes don't exist in 1.05. You must have 1.09 for them to work.

CTRL-U reveals the map. Fog Of War comes in two flavors, opaque = you've never been there, greyed out = you have no units that can currently 'see' there. CTRL-U drops the FOW

~SDC~
Reply #4 Top
Thanks H5O
Seeing as how I have your attention for a moment could you tell me if it is possible to add new module types or abilities to star bases such as a research module?I messed around with the english.str settings but cant seem to get it to show up in galciv writer or the game.Is this something thats hard coded?
Thanks Mike