The Metaverse rewards everyone for playing the game to the best of their abilities... what ever the skill level may be...
End of quote
But it's only logical that, if this is the case, then the Metaverse has to first "know" each player's ability in order to assign the proper level of reward.
And that doesn't (realistically, can't) happen.
(And please, readers and repliers, I'd like to leave out all the personal hurt feelings and angst here, and just discuss the problem from a gameplay point of view.) Basically, it seems to me that playing rapid games at low difficulty, when the player could possibly play the game at higher difficulty levels, is being likened to cheating at Metaverse. Sorry, but I gotta disagree with that point of view.
This "from each according to his abilities, to each according to his needs" is a nice concept, but no one has ever figured out how to make it work in real life.
You may WANT the Metaverse to reward each according to his best ability, but the simple fact is that it's a point score. If a player on beginner huge gets the same number of points as one on maso huge, then there is no legitimate reason that the maso player should not play a bunch of rapid beginner games if he wants to get the greatest Metaverse reward.
It's just ordinary, simple, stimulus/response behavior. If the skilled player wants the reward the Metaverse gives him (high placement on the list order, bigger empire, bragging rights, whatever), then he should crank out as many low-level games as he can, as fast as he can. Because, the way the thing is set up now, that's how he can collect the most Metaverse points and advance farther, faster, in the ratings.
I note that this is apparently changing, starting with v. 1.092. I also note that a number of players aren't motivated all that much by the Metaverse--otherwise the entire top 250 would be beginner players.
If someone could come up with a system that actually did reward players the most points for playing at the top of their ability, that would be very cool. But that's not the way it's set up now.
The current Metaverse point system has the same problem this philosophical approach has always had: it encourages those with highly developed skills to perform below their peak abilities--and rewards them most for underperforming. The GCCG is just a symptom of the flaw in this type of system in that it optimizes the point reward.
Now, if someone could figure out a Metaverse system that really DID reward according to ability, then you'd REALLY have something--not just for playing the game, but for all of human society, too.
An interesting conundrum.