What am I doing wrong? (or How I Learned to Stop Whoring and Grow Econ)
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Stardock Forums
I must be doing something wrong. Don't get me wrong, I am able to win games, fairly easily in fact, but every time I win it's due to pure cheesy tactics which take advantage of weaknesses in the AI. This doesn't make for a very satisfying win for me, as I'd prefer multiplayer to begin with, and only decided to play this game because everyone talked about how great the AI was.
Well, it's not. I'm able to walk over them, especially in diplomatic situations.
Here's the gist of my problem. (I'll describe the situation when I *don't* take advantage of poor AI.) My planets never produce fast enough for my taste. Even with every +production social and tens of billions of people, production feels absolutely stagnant. A big reason is probably the fact I can never afford to crank my total spending above 40-50% or so due to lack of funds. Even with every +econ social (at least, the ones that actually increase your econ more than you lose maintaining them, which is like two) my planets are consistently spending more than they bring in, and trade only makes up for a minority of the difference. The only planet I ever have that "does anything" is the planet I build both Manuf Cap and Hyp Manuf on, and of course with +375% that planet actually produces.
So, I don't have enough econ *nor* production to do anything but research technologies I never really get to use myself because of my poor econ and prod. That's where the taking advantage of the AI comes in. The diplomatic AI is willing to spend rediculous amounts of money on worthless techs. So I extort gobs of money from them *per turn* for very long periods of time. This results in their going bankrupt and their OWN spending grinding to a halt. What this means is I can even give them good techs and suddenly *they* never get to use them due to *their* poor econ and prod. Meanwhile, I crank my spending up to 100% and start using the techs I've had all along (plus a few I traded from them), and immediately they don't stand a chance. As soon as their coffers get back in the black, I trade them a new "wave" of techs to keep them in the red for another 50 turns, and so forth.
This just feels *wrong*, since obviously it's the only thing winning my games for me. So thus I ask my subject question. What am I doing wrong? How can I get my economy and manufacturing going at more than a snail's pace *without* "tech whoring"? All that would be needed is a fix for the diplo AI to *not* trade itself into debt and I'd lose every game I play. (Is this really difficult? if (extortion > income) refuseDeal() ; )
I've tried spending my racial points on +econ and +prod and that didn't help at all. So I went back to max +tech, creativity, and +PQ, giving me more techs to whore off to keep my economy above ground. Anytime I try to play *without* trades like this, I fall quickly behind and then resort to those broken trades as soon as an alien declares a war on me I don't stand a chance of winning and suddenly, poof, my production flies through the roof, the alien backpedals, sues for peace, and then THEIR cash is all mine, too, as I hand them a bunch of tech that overextends them such that they can never use any of it anyway. Ad infinitum. Not much of a game because of that, really.
I've already read most of the threads here and in general and didn't really see anything helpful. "Build all the Plants," they say. All both of them? All they do is take my production from laughable to pathetic--ooooh, I can build the next project in 40 turns instead of 50!--and put me in debt while they do it due to extreme maintenance costs. And before you ask, yes, I only colonize 15+--generally, due to my problem, I even avoid 15's until my second colonization wave, and having every planet 22+ with upgrades makes no difference. One thing I don't know is how people get the 50+ PQ they talk about...I've never seen a random event that affects PQ and even with the +7% pick I can't think of a way to get above the mid-to-upper 20's--or mid 30's with a Gaian.
So, with that in mind, any suggestions are VERY welcome. Thanks in advance.
~SDC~
Well, it's not. I'm able to walk over them, especially in diplomatic situations.
Here's the gist of my problem. (I'll describe the situation when I *don't* take advantage of poor AI.) My planets never produce fast enough for my taste. Even with every +production social and tens of billions of people, production feels absolutely stagnant. A big reason is probably the fact I can never afford to crank my total spending above 40-50% or so due to lack of funds. Even with every +econ social (at least, the ones that actually increase your econ more than you lose maintaining them, which is like two) my planets are consistently spending more than they bring in, and trade only makes up for a minority of the difference. The only planet I ever have that "does anything" is the planet I build both Manuf Cap and Hyp Manuf on, and of course with +375% that planet actually produces.
So, I don't have enough econ *nor* production to do anything but research technologies I never really get to use myself because of my poor econ and prod. That's where the taking advantage of the AI comes in. The diplomatic AI is willing to spend rediculous amounts of money on worthless techs. So I extort gobs of money from them *per turn* for very long periods of time. This results in their going bankrupt and their OWN spending grinding to a halt. What this means is I can even give them good techs and suddenly *they* never get to use them due to *their* poor econ and prod. Meanwhile, I crank my spending up to 100% and start using the techs I've had all along (plus a few I traded from them), and immediately they don't stand a chance. As soon as their coffers get back in the black, I trade them a new "wave" of techs to keep them in the red for another 50 turns, and so forth.
This just feels *wrong*, since obviously it's the only thing winning my games for me. So thus I ask my subject question. What am I doing wrong? How can I get my economy and manufacturing going at more than a snail's pace *without* "tech whoring"? All that would be needed is a fix for the diplo AI to *not* trade itself into debt and I'd lose every game I play. (Is this really difficult? if (extortion > income) refuseDeal() ; )
I've tried spending my racial points on +econ and +prod and that didn't help at all. So I went back to max +tech, creativity, and +PQ, giving me more techs to whore off to keep my economy above ground. Anytime I try to play *without* trades like this, I fall quickly behind and then resort to those broken trades as soon as an alien declares a war on me I don't stand a chance of winning and suddenly, poof, my production flies through the roof, the alien backpedals, sues for peace, and then THEIR cash is all mine, too, as I hand them a bunch of tech that overextends them such that they can never use any of it anyway. Ad infinitum. Not much of a game because of that, really.
I've already read most of the threads here and in general and didn't really see anything helpful. "Build all the Plants," they say. All both of them? All they do is take my production from laughable to pathetic--ooooh, I can build the next project in 40 turns instead of 50!--and put me in debt while they do it due to extreme maintenance costs. And before you ask, yes, I only colonize 15+--generally, due to my problem, I even avoid 15's until my second colonization wave, and having every planet 22+ with upgrades makes no difference. One thing I don't know is how people get the 50+ PQ they talk about...I've never seen a random event that affects PQ and even with the +7% pick I can't think of a way to get above the mid-to-upper 20's--or mid 30's with a Gaian.
So, with that in mind, any suggestions are VERY welcome. Thanks in advance.
~SDC~