Changing the tech tree on a custom civilization does not work

So when you create a new civ, you can choose the tech trees. Once you select it and save, it should be stored as the selected value. But the form does not handle the tech tree options and just defaults to the Standard tech tree

1,466 views 5 replies
Reply #1 Top

Indeed, it's a known issue and the devs are aware. Thank you for bringing it to light again!

If you want to experience the custom tech tree I would suggest to play with the vanilla civilization that uses them, that is the Nyx or the New Terrans.

Reply #2 Top

I also want to note that as a workaround for this, I deserialized the .faction file for my custom civ and managed to update it there. The only issue is that if I save in the UI, it will override my changes in the faction file.

Reply #3 Top

That's clever! So doing that you can play with the other tech trees with your custom civ ?

You could lock the .faction file down so it cannot be overwritten as another work around I would think.

Reply #4 Top

Yup, you can basically do whatever you want. I personally created a trait to have a bigger fleet when starting for a custom civilization of mine. I added 3 civilization traits instead of two and I changed the tech tree.

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Reply #5 Top

What did you use to unpack the .faction file ?