Lots of cool things going on. We’ve been reading the feedback closely as well as reviewing and fixing crash reports. Your posts are extremely helpful in narrowing things down.
So today we want to talk about the roadmap for Elemental: Reforged. We have two years (at least) of budget now. Thank you for all your support! So let’s dive right into the near term:
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1.02
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Bug fixes, usability improvements, AI improvements
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Imminent
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1.1
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User requested features and additions, performance optimizations, any remaining stability/bugs, Modding improvements
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This month
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1.2
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More support for Undead, UI updates, More modding improvements, Dynasty updates
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May
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DLC 1
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More quests, goodie huts, monsters, items, equipment, monster lairs
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May
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1.3
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<Reserved for player requests>
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June
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Now, a lot of people online didn’t realize that Elemental: Reforged is a remastering of a 2010 game series (War of Magic + Fallen Enchantress + Sorcerer King). While the visuals and gameplay have been enhanced, it is still very much a game from 2010. That was a very different era of gaming and there are some things we have already changed like the AI players moving from being “good losers” to playing to win to UI conventions that were based on people running at 1024x768 resolution.
Over time, based on player interest, we are looking to continually enhance the game. So while the game is a 2010 era game, the ENGINE is not. It is a modern engine so we can, over time continue to improve it based on what players want. You just let us know.