Scoring fixes/suggestions
from
Stardock Forums
First, I will start off by saying that I am by no means an expert on how scores are computed. But I have noticed that some scores at lower levels and smaller maps are better than my scores at much harder levels and larger maps.
I believe a score should reflect the challenge to the player to some degree. I do not think any beginner scores should exceed say 1,000 points. What I am saying is there should be point caps for difficulty level and size of the galaxy. With bigger maps and harder difficulties receiving
larger caps.
I have no clue how scores are calculated presently, but I have a good knowledge of the game and playing a medium map on crippling level is fairly challenging and my scores have been around 10,000. Playing at lower levels has not been challenging and should not yield a higher score merely because a player manipulates something(population?) to boost it up.
Moreover, any scoring system that does not reward playing at challenging levels will make players lose interest in the game. How much fun can it be for a good player to win games on low levels on a tiny map?
Regardless of how scoring is done I will continue to play maps that I find challenging because scoring, while an added fun component, is obviously secondary to enjoyment of the game.
I believe a score should reflect the challenge to the player to some degree. I do not think any beginner scores should exceed say 1,000 points. What I am saying is there should be point caps for difficulty level and size of the galaxy. With bigger maps and harder difficulties receiving
larger caps.
I have no clue how scores are calculated presently, but I have a good knowledge of the game and playing a medium map on crippling level is fairly challenging and my scores have been around 10,000. Playing at lower levels has not been challenging and should not yield a higher score merely because a player manipulates something(population?) to boost it up.
Moreover, any scoring system that does not reward playing at challenging levels will make players lose interest in the game. How much fun can it be for a good player to win games on low levels on a tiny map?
Regardless of how scoring is done I will continue to play maps that I find challenging because scoring, while an added fun component, is obviously secondary to enjoyment of the game.