- Alex's Mod for Galactic Civilizations II V2.2
- It is a major modification in areas:
- New civilization (major race) - Terran Empire
- Improved all other civilizations, political parties, UN; items - cost, power, strength, etc.
- 8 new ship designs
- New portraits for 4 civilizations
- New Terminal weapon (laser type)
- Better mining belts
- A lot of Planetary improvement of all types
All other changes are included in a info file inside the pack. Some of the content is incorporated from the other mods in the library.
* Download link really do not work for other accounts . I tested today two three other host sites but the result was the same. Here is an e-mail address that you can enter and download the mod. It is in the "Inbox" folder.
- address - yahoo / log in / mail
- username - firstname.lastname@example.org
- password - XXXX0000
I hope now it could be downloaded. If for some reason it won't work, write me, I will try something else
** All fixed now with Yor and Korx tech trees
v2.3 available for download in the "Inbox" folder of the written e-mail
*** New Terminal Galactic Achievment (Infiusion Camp) with icon and querry
v2.4 available for download in the "Inbox" folder of the written e-mail
**** Fixed three pictures of original game's invasion tactics (Tidal disruption, Mass drivers, Gas warfare). One new anomaly with picture. One new portrait for a small race (Dark Yor). Added quiery picture for the Altarian Republic's Shrine of Mithrilar (as realistic as possible for my skills).
v2.7 available for download in the "Inbox" folder of the written e-mail
***** Fixed the arangment of the letters and numbers in the .xml files. Now it is easier to concentrate on them if interested
v2.8 available for download in the "Inbox" folder of the written e-mail
****** 5 new super projects ( 3 for terrans, 2 for altarians ), 1 new civilisation portrait (Paulos), changed gender of Paulos to female, 5 new techs ( 2 for terrans, 3 for altarians )
v3.0 available for download in the "Inbox" folder of the written e-mail
******* 1 new superproject (Sea Fllowers - green plant as kind of material and characteristics - "LYiana" - as function - pumps petroll to the surface). As a result of the project the game initiative of the player is relativelly stronger, so it's easier to play, i don't know how exactly happend, but the effect is this, and the NPC players like a lot the project . Two new ship designs - assault cruiser, drontt (optimall deffence ship). One new technology. All minor races are fixed somehow to be good partner in the game (if given between 3-5 planets (on large sector)).
V3.2 available for download in the "Inbox" folder of the written e-mail
If somebody is interested i have several key suggestions for kind of "USSR state" as a major race, but i do not have the time to work on the entire race with all projects, bonuses and weapons