bleybourne bleybourne

February Vault Feedback

February Vault Feedback

Loving the February update, lots of good info here.

I like the option to choose universe right at the start of the game. In conjunction with the comment later on about sending out mod tools early to select founders, I suspect that even by release time we may see some new universes from people right from the get-go. My question is: will this be moderated? Lets say someone wanted to recreate SC2 on Origins (which should be possible, as far as I can see). Will they be allowed to do so and release it in the Steam Workshop, or would that be blocked because it uses ships and aliens that Fred and Paul own? Obviously Stardock can't use that IP, but my question is, will fans be able to get away with it?

Looking forward to trying out supermelee, and putting my xml hat on.

I love the various planet types. I'm glad there's a gaia world, in one of the previous updates where the planet types were cut down to 6, there was no mention of a gaia world, but it would seem a bit odd if there weren't lush forest worlds to explore.

Just one minor point: There are no such things as green stars. It's not a color that can actually exist as a star, because of the way light spectrums work in stellar systems. One quote I found is this:

Any star emitting mostly green will be putting out lots of red and blue as well, making the star look white. Changing the star's temperature will make it look orange, or yellow, or red, or blue, but you just can't get green. Our eyes simply won't see it that way. That's why there are no green stars

I can see they're only a 5% spawn chance, and it's just a game and all, but I thought I would point it out. Google it if you don't believe me :-)

Planet exploration looks cool, looking forward to it. I'll be 100% honest and say that 5 creature types seems too few, but with color shifting it shouldn't be too bad, and they'll still be a ton better than the shitty tiny sprites we had in SC2. Plus the doc mentions adding more post release.

I'm not on board with the magical teleporting between starbases, to be honest. I don't like that. It's a space game, we should be flying through space to get around. If there's no quasispace to speed things up, then how about wormholes that you have to find and map and learn how to traverse the star systems with (that was what Starflight had, which was the game that inspired StarCon). If nothing else, could there please be a menu option (or a universe option, when making universes) to turn off the starbase quicktravel option?

The list of ship enhancements looks fine, although if I'm being completely honest it's a tiny bit dull (lots of just +1 to this or +5 to that). Hopefully there'll be scope post release for some weird and wonderful new options to be added?

So all in all, this was a fantastic update and well worth the wait. I'm even more psyched for this game than I was, and really looking forward to the months ahead!

57,514 views 51 replies +1 Loading…
Reply #26 Top

As someone who reads the vault updates but don't comment much, I have to say the February vault update is the first that has made me genuinely excited that SC:O might become a good game and not just something I smile while playing 30 minutes total.

Reply #27 Top

I kind of a agree with the warping part.  Maybe I am just old fashion, but fast travel in an exploration game... meh.  The struggle to get back home to your safe and happy place should be a mission, not just something a click away.  I guess if the stations are fewer and far between and the galaxy is fricken insanely huge it won't be so bad.  Might be a good choice if you are looking at DLC down the line, since you can just make a certain starbase the point of entry to that area.

Reply #28 Top

I have to agree that fast travel in this type of game defeats its purpose. But if you think about it, Quasi Space was sort of fast travel, actually not really, more like a shortcut system but you were still traveling in space and it was cool trying the different "holes" to see and learn and remember where you come out on the starmap. 

Maybe rather have some sort of tech upgrade that takes some time to get/costs a lot of credits to purchase or find all the pieces and one can then enter warp speed to take you somewhere faster at the cost of some rare or costly fuel crystals??

Reply #29 Top

Fast travel was a reason why SC2 exploring was fun. You did not need to spend minutes and minutes to get anywhere with nothing happening.

Same for lack of late game need for resource gathering. It speeds up the late game just at the right moment when that feature starts being repetitive.

Reply #30 Top

Quoting player1_fanatic, reply 29

Fast travel was a reason why SC2 exploring was fun. You did not need to spend minutes and minutes to get anywhere with nothing happening.
End of player1_fanatic's quote

I'm sorry... what? Can you clarify what you meant by that?

Oh wait, I get it. You're talking the quasi-space portals!!! Nevermind. Yes, I hate the thought of actual *fast travel*, click and you're there already. But if they could somehow show your ship moving extra fast between wormholes the stations generate, I'd be down. 

Reaaaallly gonna miss quasi-space, though. 

Can we convince Brad to keep it?

Reply #31 Top

Quasi-space could become the actual fast-travel mechanic...

 

Just sayin'

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Reply #32 Top

Quoting The_Think_Tank, reply 31

Quasi-space could become the actual fast-travel mechanic...

 

Just sayin'
End of The_Think_Tank's quote

 

That actually would be really neat!

Reply #33 Top

Well SC:O would just have 7 Precursor starbases or something total and only have travel between them.

You would still need to manually travel to locations between them. So nothing lost compared to SC2 quasi-space travel. Same concepts different flavor.

 

Reply #34 Top

Very frustrating February update. While being new here and not quite technical, the news means simply that there will be nothing to test for me until at least fall. Oh well, will check out the project situation in half a year then. See ya in fall!

Reply #35 Top

I'm still puzzled how last year revival came with estimate of game being done in 2nd half of 2017. I just can't see it finished before second half of 2018.

Reply #36 Top

Quoting player1_fanatic, reply 35

I'm still puzzled how last year revival came with estimate of game being done in 2nd half of 2017. I just can't see it finished before second half of 2018.
End of player1_fanatic's quote

I think it could realistically release in the 2nd quarter of 2018 or maybe even the 1st quarter. I just hope that there's a public demo available in November to celebrate the 25th anniversary.

Reply #37 Top

Just a thought.

Is there a way to incorporate user made content into the current universe your playing?

I don't want to be playing a universe then leave to play another by using a menu on a UI.It breaks the immersion.I like the idea/option of the game being one continual game that never finishes slipping through universes full of unknowns.

Wouldn't it be cool while your in your game universe that you discover one of the Trans Dimensional Blenders (Looks like a blender laying on it side.)You access it and get given a selection of random player made universes to travel too.Before entering you are warned about leaving the current universe as you may need to find another TDB that has this current Universe listed to get back to this current one.You enter the blender and go through the blades and get thrown out into the player made universe you selected continuing with the same ship,levels,skills and cargo.

But for players that want to play a specific Universe provide the option to go via the UI.

Make the Trans Dimensional Blenders an option in the options menu's On/Off.So you can have a Universe without them or with them.

Reply #38 Top

Quoting Volkira, reply 37

Just a thought.

Is there a way to incorporate user made content into the current universe your playing?

I don't want to be playing a universe then leave to play another by using a menu on a UI.It breaks the immersion.I like the idea/option of the game being one continual game that never finishes slipping through universes full of unknowns.

Wouldn't it be cool while your in your game universe that you discover one of the Trans Dimensional Blenders (Looks like a blender laying on it side.)You access it and get given a selection of random player made universes to travel too.Before entering you are warned about leaving the current universe as you may need to find another TDB that has this current Universe listed to get back to this current one.You enter the blender and go through the blades and get thrown out into the player made universe you selected continuing with the same ship,levels,skills and cargo.

But for players that want to play a specific Universe provide the option to go via the UI.

Make the Trans Dimensional Blenders an option in the options menu's On/Off.So you can have a Universe without them or with them.
End of Volkira's quote

Mmm, I think that the way they currently have it should be the default, and your blender option should be a separate toggled option. I'm just remembering when Spore had mixed universes that were...really awful. Dick Aliens as far as the eye can see. It was hell.

Reply #39 Top

Sounds like the kind of thing that would make me quit the game and not come back.  If I wanted to join a user created universe I'll do it with mods. 

Reply #40 Top

It's only about presenting the User made Universes differently.

NeverWinter Online has a notice board you can  examine and that offers player made content to do.It works great.

As long as there are options/choices to play default Universes, or play with a lets say a "Notice board system" within a chosen Universe game.

Otherwise the multiverse thing the dev's talk about doesn't work.

eg Play a Universe.Log out.Load up another universe.Where is the connection to the Multiverse?

To me that is still playing a single universe game.No different to reading a Space Opera Novel,finishing it and then reading a Murder Mystery.No connection to each other.

I was under the assumption they wanted a Multiverse game and for that to happen you need the Universes to transition from one to the other seamlessly.Don't you?

Reply #41 Top

I'm aware of NWO and it's a terrible game.  The multiverse thing is an explanation for why they are making a Star Control game without any Star Control races, ships, or lore.  No more no less.  It's also being played as a reason for user created content, but that sort of thing is really Stardock's modus operandi.  They just have an excuse this time.

Reply #42 Top

I'm really liking the look so far! The angled preview of all the ships had me slightly concerned, but I'm loving the look of super-melee in the Feb vault. The top down of the ships looks great! 

Reply #43 Top

Quoting Volkira, reply 40

eg Play a Universe.Log out.Load up another universe.Where is the connection to the Multiverse?

To me that is still playing a single universe game.No different to reading a Space Opera Novel,finishing it and then reading a Murder Mystery.No connection to each other.

I was under the assumption they wanted a Multiverse game and for that to happen you need the Universes to transition from one to the other seamlessly.Don't you?
End of Volkira's quote

No, I think you have the wrong end of the stick.

When you start the game client you choose the universe you want to play in (at the moment, Origins is the only option). Later there will be potentially new universes, some fan made, some StarDock made, who knows, maybe Fred and Paul will make one, etc. It's a multiverse in that they're all linked by being Starcon, in much the same way that there is already 3 universes in the multiverse - Origins, SC1/SC2 and TheGameWeDontTalkAbout. You don't have to be able to fly between them in the same game for them to be part of the "multiverse". 

In fact, that would make no sense. If someone makes a fan-made version of Starcon2 in the Origins client as a universe (or Fred and Paul do) the main ship will be different, it wouldn't make sense flying in with the ship you'll be playing Origins as. And even if it was the same ship, the new universe would presumably assume you were starting from scratch and building up, not starting it will a fully specced up ship, etc.

Reply #44 Top

Haha - TheGameWeDontTalkAbout

It's funny because it's true

I couldn't even stand the Youtube video of someone's playthrough...

Reply #45 Top

I'm looking forward to the day when SC3 hate circle jerk dies off already.

Reply #46 Top

It won't.  It's not a good game.  There aren't any redeeming features about it.  The story was poor, the game play was boring, the game was buggy, the combat felt flat, and the puppets.

Reply #47 Top

^ Well, I hope, at least, y'all get blisters on your dicks hands from it and it'll stop you from posting the same thing over and over again.

Reply #48 Top

Don't hurt yourself with all that edge.

Reply #49 Top
Quoting bleybourne, reply 43
Quoting Volkira,

eg Play a Universe.Log out.Load up another universe.Where is the connection to the Multiverse?

To me that is still playing a single universe game.No different to reading a Space Opera Novel,finishing it and then reading a Murder Mystery.No connection to each other.

I was under the assumption they wanted a Multiverse game and for that to happen you need the Universes to transition from one to the other seamlessly.Don't you?



No, I think you have the wrong end of the stick.

When you start the game client you choose the universe you want to play in (at the moment, Origins is the only option). Later there will be potentially new universes, some fan made, some StarDock made, who knows, maybe Fred and Paul will make one, etc. It's a multiverse in that they're all linked by being Starcon, in much the same way that there is already 3 universes in the multiverse - Origins, SC1/SC2 and TheGameWeDontTalkAbout. You don't have to be able to fly between them in the same game for them to be part of the "multiverse". 

In fact, that would make no sense. If someone makes a fan-made version of Starcon2 in the Origins client as a universe (or Fred and Paul do) the main ship will be different, it wouldn't make sense flying in with the ship you'll be playing Origins as. And even if it was the same ship, the new universe would presumably assume you were starting from scratch and building up, not starting it will a fully specced up ship, etc.

End of bleybourne's quote

Just think Dr Who.That red phone booth turns up in all those mismatched crazy places past,present,future and different dimensions..

As I said have it as an option.

For me then there's no real multiverse.It's just like playing Starsector and then switching to a modded version.Same game different skin.

No need to market it as a multiverse because you are never going to be flying into other Universes unless you log in and start up a separate player made Universe.

Reply #50 Top

Its not a good game...

But it is also not a Horrible one...

I give SC3 5/10

it's playable and enjoyable, just don't get even near SC1 and SC2