How do you adjust AI strategies? That way I can do it on my own.
The reason is because on suicidal difficulty, the AI SHOULD just spam colony ships. Their bonuses are so large that they can easily tech their way out of their hole.
The more colonies the AI has, the more it can take advantage of its innate bonuses on suicidal.
Also, regardless of the difficulty, the AI should expand to 50 colonies ASAP. Diminishing economic returns only happens around there.
Any AI strategies you program should only kick in after the "50 colonies" rule.
Yeah, we don't have that kind of control over how the AI picks strategies. Like, at all.
There's 5 triggers which the AI refers to when picking a strategy script - personality, war, turn, tech age and victory condition. That's it. That's absolutely all the things the AI can check. There's no point asking for anything that cannot be determined by those, so 'expand to X colonies' simply isn't a thing. You can tell it to produce 50 colony ships before it does anything else, or to ensure it has at least 50 colony ships active... but then it will always do that, regardless of if it actually should or not. This is the main reason why I say the mod is designed for insane maps - the AI works on a long turn scale and so thinks of the whole first 100 turns as the 'colony rush' phase, which would be useless in a medium or small map where everything is colonized by turn 30.
To mod the AI, you'll need to go into all the 'strat' files. There's about 15. If you increase the weight on colony ships, then the AI will try to build more of them, provided it can see empty planets to colonize. That's pretty much as close as you can get to what you're asking for, but it will likely cause the AI to spam well over 50 and then gimp itself.
Glad to see my favourite Vicky2 modder join the stars
Any compatibility with Hereward's Planet Traits and Planetary Diversity?
Yup, both use appends and so should work fine with IAB.