Nice patch! There are few items that I was hoping might get some attention in the future, if you don't mind receiving a bit of feedback!
1 ) Production Related
A ) Stored production tooltip took me 34 hours of playtime to *notice*. It is very obscure, but very important information. Could this be brought out of a tooltip and put in the planet UI? Also note that this tooltip is inaccessible if you have a full queue of tiles or ships.
B ) Turns to complete a project doesn't account for stored production
C ) Buying out a planet tile doesn't store production for next turn even though the production was already paid for with credits
D ) Buying out a ship doesn't have its cost reduced by currently invested production, though planet tiles do
E ) Could the "Total Production" value of a planet be more transparent as a mechanic/value? Can we see the raw value listed as a summation of its parts, and then a list of the multipliers and then the resultant "Total Production" as a tooltip somewhere? I know how to do the math to figure it out but it sure took a lot of study to do so.
F ) Tooltips for the total cost a planet tile do not correctly factor in discounts. For example, as the Thalans if you rush hive specialization to reduce all tile costs by 20%, they will still show '30', or whatever the normal total cost is. The only way to confirm that the discount is actually working is to math out the turns remaining vs production, or to look at the buyout cost and confirm that it costs less to buy out.
2 ) Interface Related
A ) Please allow for the escape key to close the shipyard screens, it works on planets but not shipyards
B ) Please allow a shortcut to cycle between planets, the arrow keys would be great for this
C ) If the production wheel could 'snap to' pure research, pure wealth, or pure production when clicking on the icon itself (instead of inside the wheel) it would be a lot easier to specialize a planet.
D ) Please show total approval on a planet as a value, not just the approval %. Preferably show both values. Often times when looking at a planet I check how much food it has, how much pop is has (and therefore I know how much room it has to grow) and then I have to hover over the approval value to access the approval total in the tooltip. Tooltips should show more information about something, like how the value was calculated, or why it is what it is. They shouldn't *hide* information you want to know all the time. (see previous section about the stored production tooltip as another example)
E ) When deleting a ship design from the custom ships tab of the ship designer, please stay on the custom ship tab, don't go back to the 'all ships tab'. Sometimes I want to play with *no ships but those I design my own*. But the game constantly forces me to look at a *massive* list of ships that I don't care about.
F ) Add an option to not save a ship design permanently, sometimes you only want to build one and only in this one game
G ) Add an option to only store ships in the current save file, not the global ship database. I have no problem with the AI taking my ship designs, but I don't want to have tons of ships with similiar names pop up (all with slightly different configurations) simply because I've played the same race a few times.
H ) Custom ships don't properly increment their name when you "Use design" on a current model. Also, you cannot use the 'upgrade to newest version of this design" button on custom ships.
I ) It would be really fantastic if we could apply filters to the ship designer or shipyard screens. For example, hide ships of a certain size, or hide ships that have civilian modules. Or alternatively, allow us to create our own 'tabs' at the top, and assign a ship to a tab when designing it (or even after its designed). So I could organize my 'support ships', and my 'defensive ships', and my 'offensive ships'.
3 ) Settings Related
A ) Please allow an option to permit the application to play sound while not 'focused'
B ) Please add information (preferably in tooltips) about what the various settings do. For example, when changing the game research rate, tell the user *there* what each setting does. I figured it out by loading the game up 5 times and comparing, but why should I have to do that? Just tell me in the game creation screen please. Also why is research +25% on normal but production is +0%?
C ) Please add a global settings option to disable 'auto-upgrade improvements' by default. Having to turn it off manually on every planet is a bit tedious.
Thanks again for reading these suggestions/feedback. I want to express how much I have enjoyed playing this game, and how I excited I am for the future of the game as it continues being developed. This is truly the best sequel to GalCiv2 we could have hoped for (as a framework), it just needs some adjustments to bring it in line with the interface expectations I have for a 2015 game Thanks for your hard work and I hope some of this can help you!