Sorcerer King Beta 2.1 Patch Notes
***RELEASED 11/20/2014***
Sorcerer King Beta 2.1 is now available! Log into your Steam client to automatically update your game.
Sorcerer King Beta 2.1 Patch Notes
Highlights
- Reworked how remaining moves for units in an army are calculated (can now use remainders at the end of a turn, but they won’t trigger the “idle units” button)
- Sovereign & Champion tree bug fixes
- City Enchantments can now be cancelled
- Red tiles hidden
- WASD now works properly for map movement
- MAJOR BALANCE CHANGE: the span of an attack's possible roll is now 90-100% of the max possible value (used to be 50-100%). Should make for damage more in line with expectations
Detailed Fixes
- Guardian Sovereign tree: Fixed some messed up tree branching from Fertility and Revive Land
- Guardian Sovereign tree: took building prereq off of Trebuchet
- Guardian Sovereign tree: swapped Fertility and Revive Land abilities (so the Guardian can start healing shadowlands earlier in the game)
- Peregan the Ranger now has particles for Lethal Shot, Freezing Shot, Hellfire Shot, Power Shot, Lightning Shot, and Explosive Arrow
- Animations assigned to corresponding Peregan the Ranger abilities
- Peregan the Ranger abilities Freezing Shot and Explosive Arrow now have enchantment particles
- Ranger Hero tree: Fixed Quickfire to be required to get to Ranged Commander II
- Gave 'Crushing Blow' ability a 2 turn cooldown
- Dwarf Crushing Blow now plays animation
- Fixed several text issues with the Tyrant tree
- Re-fixed issue where Tyrant's 'Drain Shard' spell didn't talk about the doomsday counter being increased
- Tyrant’s 'Drain Shard' can now only be cast on a shard in your territory
- Warlord abilities Overwhelming Fear, Nightmare, Soul Rend, Deadly Favor, and Death Lash now play the appropriate animation
- Proper enchantments applied to Deadly Favor and Death Lash
- Urxen Poison Shot now has proper particles, including new poison hit particle
- Arcane Spread no longer uses the unit’s damage (does 10 arcane + 1 per unit level)
- Added "red tiles" mode (activated by running with command-line argument "redtiles")
- Fixed several sovereign & hero tree display issues
- Fixed strange issue with ability tooltips where they were using modifiers to create descriptions even if a description had been provided (resulting in weird line breaks, general ugliness).
- Improved existing faction medallions
- Added placeholder faction medallion for Pariden
- Expanded description area above threat level meter
- Sovereign skill tree window now displays sovereign’s name
- Addressed issue where "turns until autosave" could be set to 0.
- Fixed input lag when holding down WASD or an arrow key to move the map around. Also movement speed is now controlled via a game option "Manual Camera Pan Speed" (which is also what edge scroll now uses)
- Fixed bug where drag-map code was not keeping the camera in bounds if you were in spell-casting mode
- Camera is now kept in bounds when using edge-scrolling, WASD, or arrow keys to move the camera
- Donkey Headbutt attack now plays
- Made some goodie hut fixes
- City HUDs now tinted to city owner's ZOC color, they have also been tweaked graphically
- Minor faction cities should now use proper cloth map images and portrait images
- Updated Imperial Remnant faction image
- Implemented a way to cancel enchantments on both the City List and City Details windows (just click the 'x' near enchantment entry, and answer yes on the resulting dialog)