On Sieges
Anyone else feel castle sieges are a bit lackluster atm? Essentially the same as any other battle plus 2 archers for the defender. I guess this is placeholder but I can only comment on the game as is so. . .
I feel like the castle should be an element of the battle, simplest implementation might be to have it shoot siege type ranged (eg: skorpion / catapult) as if a unit. The effectiveness could mirror upgrade level of the on-map ranged attack or have its own separate upgrades.
Also I think watchtowers should be similarly implemented, but there seems to be plans to give them a defense rating. Maybe castles should have one too, and the hit points of both only be attackable on the tactical map and after defending units have been dispatched, forcing attackers to withstand some damage from the castle/watchtower attack while they sap it.
I could mention siege units here but I feel this may be beyond the intended scope of the game ![]()