Early game test results (10 players, Large/Abundant map):
Boy, is it nice to see AIP7 colonize outside its own borders. Most of the spots I saw them grab should eventually work out for them (otherwise low-influence areas), so I don't know exactly what changes Frogboy made but they seem to be working nicely.
50 turns in and there's nothing to comment on research-wise, all the AI seem to be doing a bang-up job getting necessary early techs and building infrastructure nicely.
Now, focused on weaponry:
2 civs (Drath, Iconian) haven't made any weapon choices yet.
One civ (Torians) liked all three and made it up to the 2nd weapon (not tier) for both beams and drivers. In a sign that the AI must at least look a little bit at cost effectiveness, they were only building Driver ships. Early fighter was 1/0/5 for 57 bc. It will be interesting to see what the Torians do when/if they get to T2 weaponry. And also if they're still using Tiny hulls.
The Yor, Terran, and Krynn picked Drivers. Yor fighters were 2/0/8 for 80 bc, Terrans had no fighter designs yet (?!), and Krynn were making 2/0/8 fighters for 100bc (only had 2nd stage drivers).
The Drengin picked Missiles(Stinger I only). Early fighter was 1/0/8 for 80 bc.
The Thalan and Korath picked beams. Thalan fighters were 4/0/8 for 220 bc, and the Korath had 2/0/8 for 130 bc. However, the Korath had just picked up Particle Beams I and could have been building 4/0/8 fighters for 120 bc! I'll watch them to see when they actually start building kick-ass T2 beam designs.
Overall I'm pretty pleased and things look like they're working as designed. It will be interesting to see how the Torians develop (if they switch from driver designs to beam designs in T2 I'll be very impressed).
More as I get the chance to play; I'm trying an early rush as the driver-happy Arcaens, probably against my Krynn neighbors, who also have drivers and so aren't likely to suddenly leap ahead of me. Unfortunately my other neighbors are the Korath. Eep.