Painful, Huge, Abundant Habitable, Common Planets, Abundant Stars, Loose Clusters, Normal tech speed, Common Asteroids, Occasional Extreme. By mistake I forgot to switch off tech trading. Tech brokering off.
First of all, AI is doing really well. I felt pressure as long as I played in the dark without ctrl+u. I'm second in production, 2rd in economy (thank you morale mining base), but 8th in military All while being 1st in research (thank you research mining base ). Done bad in colony rush, most of the worlds where far away and by the time I reached tighter clusters, I had to compete with Thalans and Terrans, so I managed to grab only 21 colonies. 3064 income, 369 net income. I got Planetary Bombardment, Particle Beams II, Efficiency Studies 4, Collective Evaluation, Manufacturing Collective 4 and other techs. No one yet declared war on me so I'm turtling with research, trying to field superior fleets later. Also, I'm in possession of all TG except for Diplomatic Translators (Thalan got better of me). Even as I am no so high in military rating (2/3 of the highest civ, Korath), I think I can overpower easily other civs thanks to them not having small hulls (which is bad as it is 137 turn) and my superior weapons/defenses (minors give defenses so easily :>). As long as they don't team up on me that is.
Drath: 68%tax, 64 approval, 100% spending, 3199 income, 798 net income, half of total income coming from War Profiteering. Spy slider 3/5. 132 Military Rating.
They got 33 worlds, work currently on Surian Cunning. They do badly in research. Xeno Economy, Xeno Medicine, Xeno Research, Xeno Industrial Theory, Planetary Bombardment, Small ships, Mass Drivers but no weapon tech. And Ion Drive. They got 1st level of farms but only 5 worlds have a single farm on them. Shame nothing can be done about AI and their farms.
Torian: 70tax, 60 approval, 100 spending, 100 spy training. 2528 income, 68 net income. 200-250 each from treaties, tourism, trade. 36 worlds which is very good considering they started in the corner with Drengin and Drath cutting them off from the rest of the galaxy. Xeno Factory, Power Plants, Basic Logistics, Adv Heavy Gravity, Impulse Drive II, Wellness Falls, Basic Miniaturization, Xeno Medicine, Farms, Universities (they got Research Centers from trade), Xeno Economics and Soil Enhancement. Rail Guns III. No Planetary Invasion yet. The're in war with Korx and they're winning. They built 3 farms lvl1 and Harvester on one planet, capping it at 21, hurting themselves. What if we increase AI Value of Harvester and decrease farms? Maybe they will stick to some more healthy numbers. Or buff Harvester and remove farms altogether. Still, they seem strong in every game I have played with them. I guess I'll have to accept they are always one of the greatest threat. Nerfing CoL and their starting stats was a good choice.
Korx: 65tax, 63app, 100 spending, 100 spy. 1999 income, 823 net income, 7500 bc in bank. 500 from War Profit, only 200 from trade. 16 worlds. Mercenaries, Cuthroat Competition, Xeno Industrial Theory, Medicine, Invasion, Mass Drivers but no following techs, no Economy or Morale techs, but they got Research Academies somehow. They skipped Xeno Research and got Research Centers from trade. Adv Aquatic and basic Toxic Colonization. Torians kick their butt strong, and lately Terrans joined in.
Drengin: 55tax, 60app, 100 spending, 100 spy, 1321 income, 121 net income. 240 from trade and another from treaty. 16 worlds. Ion Cannons II, Planetary Invasion, Medicine (trade, no Xeno Biology), Xeno Slavery and no other following techs. They got Administrative Slavelings and Basic Diplomacy. Tiny hulls. Oh, and they got Military Starbase (most other races do have it, but I don't include it if they research other techs well). They just suck big time. And I even ctrl+n for them and Korath to spawn in good positions. They built 2-4 Arenas on every world. Oh well, they are push overs.
Terran: 69tax, 70app, 100 spending, 100 spy. 3869 income, 648 net income. 2800 from taxes itself. 45 worlds. Research Academies, Xeno Industrial Theory, Trade Centers, Medicine, no Morale tech, Habitat Improvement, Rail Guns II, Starbase Militarization, Planetary Defense I, Invasion, Ethics, Maxed Trade, Impulse Drive II, Tiny hulls. Except for lack of Interstellar Construction and morale techs, they seem fine. Could use less Starbase techs, at least factories or something better.
Korath: 80 tax, 72app, 100 spending, 100 spy. 1854 income, they lose money at -242 a turn. 22 worlds. Laser II, no Invasion, no Spore, Farming lvl 2, Arena of Agony, Soil Enhancement, Diabolical Research, Slave Pits, Medicine, Basic Logistics and Miniaturization, Impulse Drive I, Adv Toxic.
Iconians: 75tax, 60app, 100 spending, 100 spy. 1817 income, losing money at -174. 19 worlds which is very good considering they started in the corner with almost no planets nearby. They work on Medium hulls. Research Academy, Interstellar Refining, all econ techs, Basic Logistic,s Medicine, Adv Toxic, Planetary Bombardment, Scatter Blasters I, Soil Enhancement, Impulse Drive I. I'm surprised they actually built Refinery instead of basic Replicator on +700 manufacturing tile. Unless they got that planet later when they already had the tech.
Altarians: 69tax, 63app, 100 spending, 100 spy. 1300 income, 318 net income. 15 worlds. Singularity Driver I, no Invasion, Medicine, Soil, Farm I, Dark Energy and Divergent Evolution, Research Centers, Xeno Economics, Industrial Theory, Basic Logistics, Miniaturization, Ion Drive,
Thalan: 72tax, 80app, 94 spending, 1/3 spy. 2076 income, losing -400. 28 worlds. Industrial and Technology Adaptation I, Basic Gravitronics, Impulse Drive II, Soil, Invasion, Particle Beams I. No economics techs hurts them most. But main problem is somewhere else: because of high pop home planet (18b) they need to reduce their taxes down. Loads of their worlds stay around 85-100 approval. They could tax their people a bit more.
Solution 1: cut +75 food bonus from Hyperion Matrix
2: buff Temporal Entertainment Matrix to +150 Morale (but what if they built it on other planet then their homeworld?)
3: bit of both: Hyperion to +25 food (down from 75) and Temporal Ent Mat to +75 morale (up from 50).
Any of those easy fixes will sort them out. If any changes to this will be made, I want to test them further. Maybe they need eco bonus after all, small buff like 10-15 economy. But it's easy to say that bad taxing and only first level of each Adaptation tech puts a strain on their income. But not only they are losing money, so it needs more testing.
All civs had Basic Diplomacy, at least Trade I, some had interstellar governments tech. Some had Extreme Colonization but never researched anything (yet!).
Is size of the galaxy affecting research inflation? I used all bonus tiles for research and I seem to blast my way through the tech tree, but AIs seem to be light years behind. Even those with almost twice as many planets.
That is not my experience. If I'm not *very* fast out of the blocks, say 8-10 colonies within the first 16-20 weeks, there is no "later". If I'm too slow at the colony rush everything is gone, doesn't matter how many colony ships I make after that.
This applies to me as well, after first 20-30 turns, AIs will be sending their colony ships to any low PQ planets that I left. And not all my colony ships will be there in time to cover any 4-8 PQ worlds in my influence. In other words, any planet I leave in favor of higher quality planet will most likely be stolen from me
But the general rule is, the more star systems and habitable planets, the more even amount of planets each civ will get. With exception of Torian and Thalan ofc
Come to think of it, many wars broke out quite early, maybe that's why AIs concentrated more on military production instead of researching? I that is the case, best way to test new updates is without both Terran and Drath in the same game. Hard to keep up with who's fighting with whom.
More edits: Forgot to write, I played beta E.