Hi all!
So what we'll be looking to do is integrate a set of updates based on your preferences into the game along with updating the credits in the game to reflect your contributions.
I'll check in on this thread one week from today to see what has been collected and we can go from there.
Hi Frogboy!
Thanks for giving us the opportunity to do this! I really appreciate it.
There are a few questions though:
1. How are the changes going to be implemented? Do we simply give you a list with all the changes, and you (or one of your team) will implement them yourself? Or is it enough to give you the modified files, along with the documentation of what's changed, and you just replace the original files with those?
2. Is there a limit on how long we can work on this (i.e., the update has to be finished in a specific time-frame)?
3. How extensive can the changes be we're allowed to make? Some of the issues, like the AIs limitation on how many starbase modules it can use, require more severe changes to be properly fixed. The game should remain unmistakeably GalCiv. That's no question. But is there anything we are not allowed to change?
If you are having trouble with writing Gaunathor, know Marvin Myself and possibly SD have experience doing it. You only need to ask.
I thought I already asked for help. Maybe I just wasn't clear enough in those posts (or simply forgot to do it, as is more likely). In any case, consider yourself asked now.
Please take a look at the writing of the techs I've posted here and here, and give me any suggestions you have on how to improve them.
I also need updates for the descriptions and details of the Starbase Militarization techs (Starbase Defenses, Starbase Mobilization, Starbase Projection, Superior Starbase Defense Systems, and Starbase Conquest Strategy). They need to properly reflect that they now provide access to both military and defence modules for starbases.
It's getting a little hard to keep track of the changes.
Yes, I've noticed.
Can you just publish a link to a spreadsheet (like your earlier post) location, and then keep the most current version always available there? It makes it easier for us to look at the setup.
I intended to make a new spreadsheet for the community update, but haven't gotten around to it yet. Even editing the one I've used for Autumn Twilight is going to take some time. Time I could use on working on the update itself. Still, I'll see what I can do.
Also, on one side note: Tech Trading is an integral part of the strategy of the game. I don't think we should care at all about making it "fair" or "balanced" if a person decides to play with it disabled. Without tech trading, the trading system is virtually useless, since it devolves to simply bribing people to fight each other. So I think it's perfectly fine to say that certain civilizations shouldn't have a non-trivial portion of 'generic' techs that others do, since that's one thing that makes the trading system so important to running a game.
I'm primarily thinking of how the AI is going to be affected when I make, or propose, any changes. The game is SP-only, so its important that the AI is capable of providing a good challenge. If a race isn't fully playable without tech trading, then it will affect both the player and the AI. A good player can usually find a way around the issue. The AI, however, usually can't.
I'm not worried if a race only has limited access to the trivial portion of 'generic' techs, like culture, diplomacy, or even weapons and planetary invasion. That's what gives it flavour and makes it stand out. However, when it comes to the most important part of the game, the economy, then a race should either have as much access to the non-trivial techs (economics, entertainment, farming, pop. growth) as needed, or good enough replacement to stand on its own. Otherwise, that race is going to be a pushover, if the AI doesn't get bonuses from a high difficulty level.
Hello, where is the links for download? Regards!
The update is still heavily in development. It's going to take a while before it is ready for testing. However, I did post a link to a relatively recent version here. You can use it to gauge the general direction we are going. Any feedback you can provide is appreciated.