Uploaded a new optimized version again.
TechTree.XML
InterstellarConstruction
AI 35 to 55
FortifiedFreighters
AI 20 to 10. This prevents the AI from grabbing this tech to early.
InterstellarNavigation
AI 35 to 10. I noticed this really didn't help the AI all that much. By the time they get it the colony rush is over.
SubspaceDrive
AI 35 to 10. I noticed this really didn't help the AI all that much. By the time they get it the colony rush is over.
Space Mining
AI 10 to 25. Dirt cheap tech that increases production and gives the AI's space miners something to do.
XenoGeology
AI 20 to 55. Must have tech and dirt cheap.
Mercenaries
AI 15 to 25. AI left it alone to often.
CutThroatCompetition
AI 15 to 55. Must have tech that saves the buy out loving AI a ton of money in the beginning.
Soil Enhancement
AI 35 to 25. This value is more than enough to get the AI to research it and it allows some wiggeling room for other high
priority biological techs.
WeatherControl
AI 35 to 20. The AI would grab this way to early and it would open up the Extreme Colony techs to soon.
ExtremeColonization
AI 55 to 20.
Category Colonization to Biology.
This paces AIP11 a bit better.
Planetary Invasion
AI 30 to 35. AI11 would leave this one alone to often.
AdvancedStarbaseConstruction
AI 20 to 5. I'd rather have the AI research factories first.
StarbaseMilitarization, StarbaseMobilization, StarbaseProjection, StarbaseDomination, StarbaseConquestStrategry
AI 10 to 5. The AI'd love to grab this way to quickly and it prevents them from progressing to Space Weapons.
Planetart Invasion
CanBeTraded 1 to 0 (this is part of the AIP8 Military fix)
Basic Miniaturization
AI 10 to 30
Enhanced Miniaturization.
AI 10 to 25
Advanced Miniaturization.
AI 10 to 20
Expert Miniaturization.
AI 10 to 15
Ultimate Miniaturization.
AI 10 to 15
Supreme Miniaturization
AI 10 to 10
Basic Logistics
AI 10 to 30
Enhanced Logistics
AI 10 to 35
Advanced Logistics
AI 10 to 30
Expert Logistics
AI 10 to 25
Ultimate Logistics
AI 10 to 15
Tier 2 weapons
AI 10 to 8
Tier 3 weapons
AI 10 to 6
Tier 3 weapons
AI 10 to 4
Tier 4 weapons
AI 10 to 2
Tier 5 (Final tier)
AI 10 to 1
AIP8 Fixes
By setting Galactic Warfare and Space Militarization to Pure Research AIP8 will pick up these technologies very quickly and it will counterbalance their mad desire for manufacturing/research tech. To force AIP8 to research Planetart Invasion I have set it's Category to Pure Research and AIValue to a 1000 in each specific tree. Because of it's super high AIValue PI is no longer safely be traded (small loss) but it can still be stolen. I also removed the AIValue of 120 on Space Weapons for AIP8's. It's no longer needed. In addition. I set Military Starbase Construction to Weapons instead of Defenses. AIP8 doesn't research Defenses. I applied these fixes to each race tree and left TechTree.XML alone.
AIP11 Fixes
I've set Artificial Gravity and Xeno Engineering to AIValues of 20 for all AIP11 races to get them to Planetary Improvements,
etc. BEFORE they hit their weapon tree.
I applied these fixes to each race tree and left TechTree.XML alone.
ICONIANS
AIP8 fixes.
EnhancedAdaptation
ID: Biology to Industry
Category: Biology to Pure Research.
KRYNN
AIP8 fixes.
EnhancedAdaptation
ID: Biology to Industry
Category: Biology to Pure Research.
ARCEANS
AIP11 fixes.
Removed all AI 35 tags.
Tidal Disruption
Cost set to 400 (default = 600)
Space Marines
Cost set to 600 (default = 800)
Advanced Troop Mods
Cost set to 350
These changes attempt to get the Arceans to focus on their own industry and give them a unique advantage getting soldering bonus.
YOR
AIP8 Fixes.
TERRAN
AIP8 Fixes
ZeroGSportsArena
Removed AI 45 tag
Virtual Reality Centers
Removed AI 45 tag
TORIAN
AIP11 fixes.
KORX
AIP11 fixes.
DRENGIN
AIP8 fixes.
ALTARIAN
AIP11 fixes.
DRATH
AIP8 fixes.
THALAN
AIP8 fixes.
STRUCTURES
Basic Lab
AI 10 to 35
Xeno Lab
AI 10 to 35
Research Center
AI 10 to 35
Research Academy
AI 10 to 25
Invention Matrix
AI 10 to 25
Discovery Sphere
AI 10 to 25
Schools
AI 10 to 35
University
AI 10 to 25
City of Learning
AI 10 to 20
This forces the AI to build more labs. I may have over done it just a bit and I haven't paid any attention to the Korath/Drengin (yet).
Impressions
AIP8
Now researches Planetary Invasion reliably, gets some logistics and maybe some Miniaturization but it's focus is still industry, industry and more industry. It is so hell bend on doing it's own thing there's little I can do beyond what's done. We simply can't turn everything "Orange" to entice it.
AIP11
Gets everything with the exception of maybe some culture tech. AIP11 "owns" AIP8 in AI vs AI battles now because it fully terraforms, uses tons of miniaturization and logistics and with some extra labs it researches its needs quickly. In addition, it will grab extreme planets, defenses. etc, etc. The AIP11 races could still use some tweaking though but they get the good stuff!