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GalCiv 2 Ultimate Edition Community Update

GalCiv 2 Ultimate Edition Community Update

is now on GOG and Steam! :)

https://www.dropbox.com/sh/x2y0vtszretrook/AADTKT6lhp0Qhns8B7LkfJvaa?lst=

Project origins

There was some discussion on the Steam forums as to how to get an update to GalCiv 2 out there.

Draginol popped in and suggested that an update incorporating the expertise of the fanbase would be the best way forward.  A bugfixing update would soon be on the way.

I sent a message to the other tech tree modders, and luckily secured the assistance of Gaunathor, and later MabusAltarn, as well as some dedicated members of the community who posted some valuable feedback.  They have been instrumental to the success of the community update, and I'm glad to have played a small part along the way.

 

Progress report

The community update has been released as part of a rollout of Stardock products on GOG.com and is also available as an opt-in beta on Steam!

 

Downloads and links

Issues which can't be fixed with XML manipulation.

The file archive folder, hosted by MabusAltarn.

The list of bugs which can't be fixed with XML manipulation.

The spreadsheet of data changes, hosted by MabusAltarn.

Initial discussion on Steam forums

 

Credits for community member and Stardock staff involvement

Gaunathor - Tech tree changes, descriptions and standardisation.  AI value adjustment.  Planetary improvement changes and fixes.  Keeper of the change logs, spreadsheet and file archive. :)

MarvinKosh - Typo and description changes (English.str, Techtree.xml). Additional spreadsheet analysis.

DARCA1213 - Tech descriptions.

MabusAltarn - UI changes, tech tree changes, AI value adjustment, keeper of the file archive, spreadsheet and change logs.

Maiden666 - Suggestions for improvement (technology victory bonuses).

OShee - tech descriptions.

SiliasOfBorg - tech descriptions.

Frogboy - executable code changes.

 

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Reply #1326 Top

When is the Community Mod being released formally by Stardock?

Why does the first post not have the latest patch version that is in the download directory?

What version of the patch is going to be passed to Stardock for QA and formal release?

Reply #1327 Top

I doubt that the CU will be released any time soon, since GCIII is currently  in the make (with the release date now set, and even afterwards I suspect they'll have to cater for it alot) 

The OP can only be changed by Marvin, and he didn't post for some time...

Reply #1328 Top

Original post updated! :)

I've been playing/testing/modding another game, and I also do a bit of forum moderation now (it's not as glamorous as it sounds, honestly).

Reply #1330 Top

Fantastic.

Okay, what's the consensus? We about ready to make this available via Steam you think?

Reply #1331 Top

Quoting Frogboy, reply 1330

Fantastic.

Okay, what's the consensus? We about ready to make this available via Steam you think?
End of Frogboy's quote

I'd say so, yes.

Reply #1332 Top

I also vote yes on making it availble via Steam.

Reply #1333 Top

Hello everyone,

I'm updating the credits in the manual. If you want me to use your real name (or first name) PM me and I'll include it. 

Reply #1334 Top

Thumbs up from me.

Reply #1336 Top

I have been playing GalCiv 2 UE lately and just saw this community patch.

Is this patch tested for balance?

How do I see what are the changes in this patch?

Should I download and install this patch?

Reply #1337 Top

Quoting chanbrothers, reply 1336

Is this patch tested for balance?
End of chanbrothers's quote

Yes.

Quoting chanbrothers, reply 1336

How do I see what are the changes in this patch?
End of chanbrothers's quote

There's a folder that contains all the change longs. But honestly, there's so, so many I wouldn't bother. Play and get a feel for it is what I recommend.

Quoting chanbrothers, reply 1336

Should I download and install this patch?
End of chanbrothers's quote

That is entirely up to you. My answer would be: hell yes. Just to be clear, the Community Update is not a patch, it's a mod. The installer I made merely simplyfies the installation process.

 

Reply #1338 Top

there were alot of tests done to eruate on the consequences of the changes done, the game became a step or 2 harder to defeat.

all changes are documented in the "changes" folder.

as of now, you can treat it as a mod and toggle it on/off easily.

Reply #1339 Top

Hi, this Community update looks great!

 

However. I have the retail version of GCII UE, purchased March 2009, and when I swap the 2.02 exe file for the new 2.042 version the game won't start.  Do I need to submit my old product key again?  How I do that since so much has changed at Stardock between 2009 and now?

 

-Y.

 

 

Reply #1340 Top

I just recently played my first game on a small map against 3 other Civs, up to the point of the Drengin asking for a truce. Probably, not even halfway of the tech tree researched of my main techs. The A.I seems fairly smart, so far, it was on normal difficulty, normal intelligence. I recommend it! On a second from the biggest map against 7 civs, at the moment.       

Reply #1341 Top

Quoting Maiden666, reply 1338

there were alot of tests done to eruate on the consequences of the changes done, the game became a step or 2 harder to defeat.

all changes are documented in the "changes" folder.

as of now, you can treat it as a mod and toggle it on/off easily.
End of Maiden666's quote

 

Great! So I can actually toggle this community update on and off.

I will install it tonight and try a new game with this update/mod.

Reply #1342 Top

Quoting MabusAltarn, reply 1337


There's a folder that contains all the change longs. But honestly, there's so, so many I wouldn't bother. Play and get a feel for it is what I recommend.
 
End of MabusAltarn's quote

 

Are you referring to a folder created after you install the community update?

Can I check what is the name of the folder?

Reply #1343 Top

Quoting chanbrothers, reply 1342

Are you referring to a folder created after you install the community update?
End of chanbrothers's quote

Yes. Documents\My Games\GC2TwilightArnor\Mods\Community Update\Change Logs. That's where the change logs are.

I think this answers both your questions.

Reply #1344 Top

I made a cosmetic update to FlavorText.XML. CUFI and Zip have been updated.

Reply #1345 Top

* Inlcuded the manual in the ZIP file.

* Removed 3 double starnames

* Randomized STAR.txt. It's no longer sorted alphabetically.

* Updated CUFI and Zip file.

 

Reply #1346 Top

* Removed Dream Conclave 2. 40% morale is very high and we've added a civ wide morale bonus to their government tech so I doubt they need it.

Updated CUFI / Zip.

Reply #1348 Top

Minor update.

* Propaganda Machine needs to be a GA to work properly. Now fixed.

* If you looked really hard in the trade window you might notice a few AI planet names hovering where they don't below. Fixed by putting the AI planet screen behind, well, everything. Now it's completely unreachable.

* Added names to the Credits in ModDescription.XML

Updated Zip / CUFI  / Manual

Reply #1349 Top

Updated CUFI. Details are in the CUFI thread.

Reply #1350 Top

Great job with the manual/guide and the CUFI installer. I read through the whole guide. Overall quite informative regarding the options and abilities.