[eINFO]
Increasing XP given by a single UnitType (Monsters, Champions, Sovereigns, etc.) through XPSwitches: How I did it
1. I created 10 XPSwitches (AbilityBonusOption) doing nothing
2. I assigned to each ability a CombatRating between 5 and 2500 (5, 10, 25, 50, 100, 200, 300, 500, 1000, 2500)
3. I then added 1 XPSwitch to a particular UnitType using SelectedAbilityBonusOption, and the XP increased...
Simple as that.
At the settings described below, the xp increase was more or less +32XP per +100CombatRating. At Insane, the xp increase was more or less +52XP per +100CombatRating.
WARNING: As combat rating is used by the AI to pick targets, do not apply these switches (especially the ones above 300) across the board.
A. All fights are between Xtra (Level1 - Epic Rating) and Demonhound (Level10) at Novice (World Setting)

B. The Demonhound started as "Strong", but eventually upgraded to "Deadly" (XPSwitch #8: 500) and "Epic" (XPSwitch #10: 2500)



INITIAL FIGHT: 216 Exp

C. XPSwitch #2: (10)

D. XPSwitch #3: (25)

E. XPSwitch #4: (50)

F. XPSwitch #5: (100)

G. XPSwitch #6: (200)

H. XPSwitch #7: (300)

I. XPSwitch #8: (500)

J. XPSwitch #9: (1000)

K. XPSwitch #10: (2500)

It is possible to use a negative CombatRating switch, but it may produce some... bizarre results.

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LH Mods by Primal
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