Hi again.
It was probably repeated and is now common knowledge, but I just recently started playing rebellion and I can't believe what I see.
And what I see is: Rankulas, the new Vasari cap, is an utter, complete, undeniable piece of garbage.
Please explain to me what I'm doing wrong cause I just can't get it. It's just a nerfed down Skirantra for all I can see!
Combat nanite swarm - creates a corvette-ish little piece of shit that does about as much damage as a scout. Even in huge numbers all these pieces of junk can really do is soak damage (if someone is stupid enough to shoot them), cause their DPS is just bleh.
In potential DPS, this ability loses hard to scramble bombers in 95% of real game situations.
Support nanite swarm - this one is a laugh. You look at it and think "hmm... a free Overseer! Nice!". And then you look at the goddamn skirantra and see that this ability loses hard to repair cloud. The tradeoff looks like this:
+ stackable if your first cloud survives a minute (yeah right)
+ gives armor
+/- cheaper in AM for all the potential heal it can do to single target. It will NEVER get ANYWHERE close to repair cloud when there are more targets for healing.
---- the support nanites are weak and can easily get killed before they fire the second heal; in this case their healing potential becomes a complete laugh, considering a whopping 60 second cooldown on the ability
---- YOU LOSE THE ONLY RELIABLE AOE HEAL IN THE VASARI ARSENAL (except Nano Remit, but that's a whole different story for several reasons)
Assault swarm - ok, ok, so it has that tiny whiney itsy bitsy debuff. Great. It still loses hard to scramble bombers as far as I'm concerned. If you want to kill a starbase, get Subverters, an Egg and anything that has DPS. Done. You dont need this crap that will die to the SB's AOE in a split second.
Greater nanite swarm - LOOOOOOOOOL. Ok ok so you sacrifice all your swarms, all your healbots, all your anti-structure ticklers/debuffers and all your peashooting flies, to create one piece of junk that's about as durable as a level 1 capital ship and deals about as much damage as a heavy cruiser. WTF? However I look at this one, it loses hard to replicate forces.
The ONLY thing that I can see this ship REALLY doing better than Skirantra is scouting - the nanites can actually phase jump and scout for you without a need for a scout.
Does that, however, justify picking this situational piece of general crap over the used-to-be-OP Skirantra, that you just can't play late game without?
What is it that am I missing?
Cause I'm surely missing something...