Two IFs and one VRC provide 12mt/wk, +40% morale, and have maintenance of 9bc. Three ACS provide 9mt/wk, +60% morale, and have a maintenance of 6bc. The food production may be lower for the Yor, but so is the maintenance cost. The morale bonus is also higher, meaning that the Yor can run a higher tax rate. However, I always try to get to a population of 20b on all my worlds, so four ACSs are necessary. This means, 12mt/wk, +80% morale, and a maintenance of 8bc. The food production is now on par with the one from the farms, the morale bonus is double as high, and the maintenance cost is still lower. The only "downside" is that an extra tile is required. However, that is not that big of a problem, because the Yor usually have enough free space for that.
there is no such things as "free space". you always want to use all available tiles, if you don't do this you only weaken yourself. hence you're comparison is off, 3 tiles vs 4 isnt even.
try to compair 4 ASC vs 1 VLC, 2 farms 1 stockmarket on a 20b planet and you'll pretty much see how weak this constellation is. you care about maint? well, that single stockmarket took care about all maint of *all* buildings on this planet....
Yes, 20b is the max, so "spam" was the wrong word on my part. However, it is possible to go beyond 25b, you just need a planet with a high enough PQ (preferably 60+). Still, even if you find such a world, you need to be playing the Yor. They are the only ones capable to reach the food-maximum of 100b, while having a high enough morale-bonus to offset the morale-penalty from such a huge population, at the same time. Their maintenance will also be much lower.
well, speaking economically, you didn't even want to go that far, 15b pop will do, and from then on it is way better to build only markets. which the Yor cant but everybody else can. that's what I'm harping about, the best choice has been taken away.
You've found a way to circumvent that, but your solutions aren't something that I would consider strong. You've weakened yourself by alots of things.
Well, I already stated in my post that the standard economy is more profitable.
but you haven't reasoned up why the Yor don't need a strong economy. everything that is important will cost them the exact same amount of bcs. sure maintencance might be important early but in endgame with 100 planets its only a small part of the cake anymore. with techtrees that can specialize on econ planets you would never worry about maint when you have like 20k-50k bcs per turn at your disposal.
with other trees you can easily go all-lab build initially ships from focus but as the game progresses you simply buy your ships. not only drive all your buildings at 100% all the time but you have your ships exactly there whenever you need them regardless of planetary mp. try to pull that of with Yor, it doesn't work.
where's the flexibility, it's not there. you are FORCED by a semi crippled techtree to play out in very distinctive way, and I believe this is the reason why the Yor usually odn't pose much a threat in endgame. they have been constructed to be an early danger, no more.
btw it is not my personal opinion that the Yors econ is broken, but its evident from countless threads here in the forum.
As for the bonus-tiles, I usually don't use the food ones when playing the Yor. Morale is far too important. As the Stalks are the only "morale" improvements the Yor can build without limit, it would be detrimental to place them on food bonus-tiles, because it makes it unnecessarily harder to keep the morale high. The only exception would be a planet with one morale tile and one +100% food tile. Building an ACS on both tiles would provide as much benefit as three ACS, with no drawback.
You absolutely want to use these foodbonustiles as Yor. This will save you one ASC hence, you can leave the maintenance grid on the planet (which would be overbuilt by an ASC in all other cases)
Even if its a 300% or 700% foodtile. You don't have to fill the pop up to max, it'll come to a natural halt at 44% approval. Optimally all your planets should sit at 20% approval with taxes @ 79%. You'll find that many planets will have a different number of people which will be supported at this setting, bonus tiles, PQ, colonization events all come into play here.
This means, 12mt/wk, +80% morale, and a maintenance of 8bc. The food production is now on par with the one from the farms, the morale bonus is double as high, and the maintenance cost is still lower. The only "downside" is that an extra tile is required. However, that is not that big of a problem, because the Yor usually have enough free space for that.
just one afterthought. the higher a planets population is the lesser effective becomes moral. that's why it is completely ineffective to go for something bigger as 20b planets, although I think in ToA it could be done with techtrading on.
all in all your moralplus will allo for a better growth of your planets, but you won't see that many more people on these planets, nor will these extra inhabitants mean alot of greater income.
the only planets where maxing out the population is noteworthy are de facto specialized econ planets. because the more stockmarket ash in on an extra population the greater the chance gets that a VCR (or a farm, or both) will beat the return of an added stockmarket instead.
isnt that ironic? you're basically developing your planets like somebody who plays an all-econ strategy, which is something that the Yor can't do, however you have to do because there are no alternatives... lol
Challenge? Maybe I'm just weird (very likely), but the Yor are for me the easiest race in the game. I win about 8 or 9/10 games with them, whereas I win about 4/10 with the others. The only ones I'm anywhere near as good as them are the Iconians and Thalan. I win maybe 6 or 7/10 games with them. When I want a challenge, I play the Drengin or Korath. I have huge troubles with them, winning maybe 2/10 games. This is all on Tough difficulty. Both in the vanilla game and my mod.
well, we all play our own games, and the game allows so many different approaches. what might work in your games won't work in mine and vice versa.
but from all what I've seen in your posts, and in my own experience, is, that as Yor, you have to hold yourself back in alot areas where others can simply max out their games without second thought. that's what is bothering me.
How so? The Yor work better when using generalized planets, but it is still possible to specialize worlds. I usually use two planets for this. One to become a pure manufacturing world, the other to become a pure research world. More are unnecessary. Most of the time, the game is already as good as won when those worlds are fully build up.
you realize that on suidical this approach of mixedsliders won't work? your buildings only drive on 50% of their theoretical output. if you'd go all-lab, and then specialize, you'll have quite an amount of production more to pay for.