Terraforming Chasms Through Spells

Hi, I'm trying to remove Chasms by modifying a spell to level them out into useable flat terrain.

I still want them to spawn, just want to be able to "fix" them throughout the game.

I've tried changing the Raiseland spell to include Chasm and ChasmEdge, all that did was allow me to cast them onto it, didn't actually seem to do anything to the chasm itself. (Honestly, didn't expect it to work, seemed too simple)

Is there another similiar attribute to Birth of Summer's "PlaceEnviroment" that does terrain instead?

Has anyone had any luck getting something like this to work?

Any help or suggestions would be much appreciated.

Thanks

9,411 views 6 replies
Reply #1 Top

Try using PlaceTerrain instead

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Reply #2 Top

Thanks a heap, that worked exactly how I wanted it to.

Is there some manual or something that has a list of these sorts of functions and their effect ingame or have they been worked out by trial and error?

Also for anyone wanting this or something similar here is part of the code from my Birth of Summer

Code: xml
  1.        
  2.          <GameModifier>
  3.             <ModType>Map</ModType>
  4.             <Attribute>PlaceTerrain</Attribute>
  5.             <TerrainType>Fertile_Land</TerrainType>
  6.         </GameModifier>
  7.         <GameModifier>
  8.             <ModType>Map</ModType>
  9.             <Attribute>PlaceEnvironment</Attribute>
  10.             <TerrainType>GrasslandEnvironment</TerrainType>
  11.         </GameModifier>
  12.         <ValidTerrainCategory>Mountain</ValidTerrainCategory>
  13.         <ValidTerrainCategory>Forest</ValidTerrainCategory>
  14.         <ValidTerrainCategory>Land</ValidTerrainCategory>
  15.         <ValidTerrainCategory>Chasm</ValidTerrainCategory>
  16.         <ValidTerrainCategory>ChasmEdge</ValidTerrainCategory>
  17.         <ValidTerrainCategory>Cliff</ValidTerrainCategory>
  18.         <ValidTerrainCategory>Beach</ValidTerrainCategory>

Reply #3 Top

Trial and error is the way to go. The best approach is to take an existing method and modify it one step at a time until you get what you want.

Reply #4 Top

Quoting Heavenfall, reply 3

Trial and error is the way to go. The best approach is to take an existing method and modify it one step at a time until you get what you want.
End of Heavenfall's quote

I thought the best way was to ask "Heavenfall" who obviously knows everything! :D

~ K

Reply #5 Top

Heavenfall has been THE best resource for implementing my own modifications on FE. I literally have an entire bookmark folder of helpful modding advice (most of which written to answer other people's questions) with specific, proven advice authored by Heavenfall. He deserves his own hero in the game, imo.

Reply #6 Top

If anyone is in a position to write a book about FE modding, it would be Heavenfall.  Stardock should just hire him to work on the next expansion pack after LE.  Heck, Stormworld is almost big enough to count as an expansion pack all on its own.