[Disclaimer: Stardock does not endorse or support this mod. This thread has merely been stickied so users can more easily direct comments or questions to the authors of this popular modification.]
What is this mod about?
Autumn Twilight v2.0 is a re-imagining of my original fix-mod for GalCiv 2 - TotA. It removes some of the more extreme changes introduced into the game with the Community Update, and makes the gameplay more like how it was in the last official version (v2.04).
What are some of the highlights of this mod?
removed several changes to the UI
re-added several technologies, planetary improvements, ship components and starbase modules that got removed by the CU
changed the layout of the tech trees to be more like the original one
changed the values of planetary improvements, starbase modules, ship weapons and defences, and the base abilities of all the races to be closer to the original ones
farm improvements provide a fixed value again, instead of a percentage-bonus
made the minor races smart(er) and slightly tweaked their abilities
updated the Campaigns and Scenarios to work with this mod
and a lot more...
If you want to know all the differences between this mod and the CU, then please take a look at the changelog (it is also included with the mod).
Where can I download this mod?
You can download it either here, or from the link at the top.
Okay, that's it from me. I hope you like Autumn Twilight and have fun playing it!
How to install the mod:
1. Download and unzip the mod, then place the Autumn Twilight folder into GalCiv 2's mod-folder.
If you are using the Stardock-version, the standard installation path is:
C:\Program Files (x86)\Stardock Games\Galactic Civilizations II – Ultimate Edition\Mods
If you are using the Steam-version, the standard installation path is:
C:\Program Files (x86)\Steam\SteamApps\common\Galactic Civilizations II – Ultimate Edition\Mods
If you are using the GOG-version, the standard installation path is:
C:\GOG Games\Galactic Civilizations II\Mods
If you installed the game into a different location, use that path instead.
2. Start the game and go the Options-menu. On the 'Game' tab, activate the 'Use Mods' option and change the 'Current Mods Directory' so it points to Autumn Twilight.
3. Restart the game, so the changes take effect.
(4.) If you have played before, go to the folder My Documents\My Games\GC2TwilightArnor and delete any files with the ending .raceconfigxml. Otherwise, any changes to the races can't take effect. You will also need to start a new game, because mod-changes cannot affect games currently in progress.
MarvinKosh – provided several ideas and inspiration (e.g., expanding my mod to fix the tech trees, and weapon and defence balancing)
Tolmekian – provided lots of ideas (e.g., some changes to GAs and SPs, and more)
Sole Soul – provided information regarding several game mechanics (especially logistics)
MabusAltarn – provided information regarding some issues with the minor races' tech tree and how the espionage entries work
MisterAedan – provided an idea for some changes to the Drengin tech tree
UnleashedElf – provided an idea for some changes to the Korath tech tree, and gave lots of general feedback
Maiden666 – helped with the balancing of the political parties and UP proposals