I want SOMETHING to happen besides the pirate raids and enemy attacks on my worlds to make the game feel more alive.
I have a board game called "A Game of Thrones". Nothing ever happens in your territories. What matters (except for some random events affecting all players) is what your enemy might do and what you'll do. Sins of the Solar Empire is that kind of game - you plan own moves while at the same time you try to predict possible threats. That alone is enough to fill the game to the fullest extent. At least for me. I've been looking for something like this game for quite some time. I am a leader and strategist at heart.
I have Shogun 2, and I would like more features from that game brought into the next Sins sequel.
Shogun 2 was too shallow to me at some point (and not really alive). I can't even call it a strategy game anymore, after I played Hearts of Iron 3 and Crusader Kings 2 I realized that scale of conflict matters. Dawn of War 2, StarCraft 2... They are all tactical games.
I am searching for an ultimate strategy wargame, where you can't create single, ultimate strategy that'll allow you to dominate the entire conflict (it's stupid and worse - it's boring as everyone is making the same set of moves, it destroys ingenuity and ingenuity is the core of the strategy).
- I lost heart to StarCraft 2 when I've discovered it's all about manual skill and memory (to remember timings and building order), not real strategy.
- Dawn of War 2 was very nice to play as a single unit on the battlefield was able to turn tides. It allowed to play in any way player liked. It also had great atmosphere of the 41st Millenium.
- Hearts of Iron is good, because it relies more on strategy rather than on manual skill.
After playing a match today I had that feeling I didn't feel in years: "So many possibilities!". I hope Sins will remain in my "strategy wargame" folder after months and years of playing it. It holds great promise. It brings hope.