At that point, I think that even modders would be a bit hard pressed to find it unless they were specifically looking for it.
End of OddskiBoddski's quote
.. You do realize that the game is nearly 30,000 lines of code after being compiled, right? Oh, and that's in binary.
The compiler will just put the inline assembly with the C++ code around it, but (I think) it doesn't optimize it. The only place that I can think of where the message would be is in a branch of dead code written in assembly because if it was written in C++ the compiler would have optimized it away. Now, if it was written in C++ and optimized out of Rebellion by the compiler, that would just suck...
But the only way I can think of identifying the inline assembly is if they used commands that the compiler usually doesnt, or in sequences the compiler usually doesnt. But to know that you would probably either have to work at Microsoft in the Visual C++ Compiler division, or you would have to decompile the compiler...
All in all, if they put it in the code via inline assembly, this is not going to be fun...
End of jkmaster9918's quote
Kind of what I was expecting...