I think maybe this game isn't really for some of you guys. I mean no disrespect but I think some of you may want to just find another game to play. I don't see a scenario where you're going to be satisfied with the direction we're going.
I did read your post, DragonRider/DSRaider, it was very well thought out. But it's not the game we're making. The ideas I've seen posted are an anathema to my own game playing preferences.There are a couple of very promising 4X fantasy games coming out this Summer that might suit you.
And I'm not even implying that I think you're wrong. I'm saying that the game *we* want to make is substantially different than the game you want this to be. Maybe the market will decide you're right and we're wrong. In which case, we'll have to find other types of games to make instead.
I know I sound like a broken record, I've been saying this same thing for a long time. And while there are some significant additions/changes coming (for instance, city specialization and fewer tile cities, more content of course, and other polish and improvements), we're not looking to turn FE into some radically different game than what you are playing now.
Obviously, I could just be mis-reading your feedback and that you're looking for balance changes and such. But my interpretation of some of the posts is that they're looking for something very different (i.e. getting rid of outposts, having the tech tree change dynamically based on what you choose, getting rid of the sovereign unit, etc.). Those are just not on the table. Not because it's too late (we're still almost half a year from our earliest possible release date), but because we like these mechanics.