Improving my research doesn't seem to be helping me at all. Is it because I have taken over too many cities?
research works quite well, numbers change over time, for example +5 food per grain raises the population of your cities, but sometimes you need to build an improvement in your city to profit of the advantage researched, I find the research tree difficult to read, it seems that just by researching the node things will improve, but you have to actually build something before (not sure I was able to make it clear ...)
What good is taking over cities if your growth rate is slowed to a crawl?
this is a false impression, they gave too much hype to the "faction prestige" system, which works quite well to scare inexperienced players (like me ...), but there are several buildings and some research that increase prestige, so it is limiting only during the first 200 turns
How about an option to combine units into one? If I lose 3 guys from one and 2 from the other I can form one that has five. Maybe keeping the lowest experience level of the two as a penalty.
units heal over time
Why are the Build and Train queues emptied when you take over a city. Usually people don't care who owns the city as long as the garbage gets picked up on time.
good question, having your town conquered two turns before the end of a 40 turns worth building is infuriating, you conquer the city back the following turn and have to rebuild it from scraps
Why can a monarch disband his kingdom when I am about to destroy him? I did the work I deserve the spoils of war.
because they are old geezers
Thanks for your help.