What will disqualify my game from the Metaverse

Like the title says:

What will disqualify my game from the Metaverse?

13,150 views 8 replies
Reply #1 Top

A game that wasn't started as a metaverse game will be disqualified from submission to the metaverse.  Any game that's updated after it starts, but before submission is subject to disqualification, so if you have an update, do it after you finish a game.

A cheat flag will disqualify the game, although it'll still submit.  It'll just have a cheat flag on it and will show up as a 0 point loss.

A cheat flag will trip if you try to modify the game parameters after starting it or try to edit the score.  It'll also trip if you complete the game before April 15 of year 0. 

To anticipate what your question really means, I assume you'd like to know how to submit a game to the metaverse.

You'll need a Stardock.net account and a character set up for the metaverse.  Once you set up your account, go to http://metaverse.galciv2.com/ and sign in.  Mouse over the "Account" option on the bar and click "Edit My Characters" from the drop down menu.  Click the "Add Player" button and add your new character.  Keep in mind that if you try to input a character name that's already used, you'll get a strange error that might confuse you.  It won't say to try another name. It'll say something else like your serial number is incorrect or some such thing.  Try different names until it accepts one.

You'll then need to start the game in metaverse mode.  When first starting the game, you'll see a "Metaverse" button.  Click it and log into the metaverse.  Select your character, set your game up and save it.  You can use the quicksave button for convenience.

Once you've finished your game, you'll be asked if you want to submit it to the metaverse.  The only time you'll see this option is if you started the game as a metaverse game.  Otherwise, it's just a sandbox game.

Good hunting.

 

Reply #2 Top

Cheat flagged games show up with their score, but they're not calculated into your character's score.  I'm unclear whether they decrease the contribution from other games, but I could have sworn they didn't.

I believe you meant April 8th, as a game must be longer than 12 turns (April 1st is actually the 13th turn, but the first turn doesn't count for scoring purposes).

Invalid raceconfigs will also disqualify you, for instance if you were to somehow accidentally add too many starting techs (over 200 tp worth), or spend too many customization points, etc.  Sometimes updates change these rules, and therefore invalidate older raceconfigs.

As a final point to add on to Motti's post, you can re-submit an MV game ONCE and only once, and it will replace your older score for that game.

Reply #3 Top

What about custom tech-trees, improvements, and ship modules? Will they raise the flag?

Also, how about modifying the individual base technologies, like what the Space Weapons fix and Tech-Tree mods do?

Reply #4 Top

Quoting dnzrx, reply 3
What about custom tech-trees, improvements, and ship modules? Will they raise the flag?

Also, how about modifying the individual base technologies, like what the Space Weapons fix and Tech-Tree mods do?
End of dnzrx's quote

Yes.

Any alterations whatsoever to the tech tree, planetary improvements, ship components, etc, will trip the flag.

It's still possible to post such a game to the MV, though, and it will show your score next to your game (last I checked, see above post).  It just won't actually count.

Reply #5 Top

How about custom civilizations then with standard tech trees?

Reply #6 Top

Quoting dnzrx, reply 5
How about custom civilizations then with standard tech trees?
End of dnzrx's quote

Custom races are fine, as long as it's a valid raceconfig.  Which means using one of the stock trees, not using too many ability points, no inherent bonuses to abilities, and no more starting techs than you can purchase with your starting research points (which should be 200).

There are maybe a couple other things that could break it, but that would require editing the XML file; basically, as long as you stick to just editing it in the game, you'll be okay.

There is a glitch every once in a great while where a previously valid raceconfig is no longer valid even though it's not in violation of any of those rules, and in order to fix that you delete the raceconfig file in your My Games folder, and remake the custom civ.  Generally this only occurs after a game update/patch, though.

Reply #7 Top

Final question:

Will changing the personalities of the default races (Like changing the Drengin's personality from Drengin to something like Generic personality) trip the cheat flag?

Reply #8 Top

Quoting dnzrx, reply 7
Will changing the personalities of the default races (Like changing the Drengin's personality from Drengin to something like Generic personality) trip the cheat flag?
End of dnzrx's quote

No. You can achieve quite an amount when editing the races. Much of it though needs to be done via the .xml directly. It's an old strategy tool that was used in the MV for some time, ARC or Advanced Race Customization.
You seem to have your head around modding somewhat, so this might be what your after. There was a thread dedicated to ARC, IIRC but and since i don't recall all the details i wont try and guess for you.

What might be best is to start messing with things and start a MV game, if you have changed a parameter that will be flagged, im certain the game told you when you start that "this game will be cheat flagged" or something to that effect.

SS or Motti. Remember the thread where me and SB flushed out the changes? I'm sure there was a jpg of an ARC xml that highlighted the changes allowed???

In any case dnzrx, play around with it and best of luck!