few questions a bout galactic cilivaztations 2:dreadlords

hii there are some. question about the game

 

that i need to answer.

 

1.i have some issue that i can figgure.

 

when i start the game. my tax rate is arround 30& present,

 

and ussally arasing the tax rate into 45%.

 

with not any aprroval problem

however when the game progressed.

 

i have noticed that now when my tax rate is still at 45%

 

 but now my aprroval shows in red and is arround 30% :(

 

i checked the my planets income and spending. and its seems that the planet.

have more  a bigger income then its spending rate. basicly means its soppust to be fine.

so i really dont understand. what can be the reason my aprrovments rate has gone lower.

 

is there any way i can identefy the problem. so i will know what i need to fix.

 

2.i have noticed that my net come. is keep changing

each. even tough, i didnt not changed any thing in my spending race.

 

or my tax rate and didnt build or modified any of my constraction.

 

for excample:if my net come is 20%.

and then in the next turn

 

its suddent turning itno a 5% even tugh i didnt modifed my constraction or belt a new ones.

 

and even when my tax rate and spending rate just as the same. as in the previous turn.

 

3.is know that farms incrase the food production.

 

and so is increasing is allowing bigger amounts of populations

 

with means more tax payers.

and this mean better economy.

 

but i wonder. is the farms effects my production?

 

like.more food=more people=bigger working man power?

4,258 views 3 replies
Reply #1 Top

I'm pretty sure your problem 1 is population growth, especially if you are doing something like building a farm on your homeworld (they start with a higher pop cap than colonies and hence are more prone to unrest).

I've never noticed a percentage for income, I just look at BC flow. The game does have a 'feature' that's designed to keep you spending--income penalties that kick in when our treasure exceeds certain amounts. I forget what the lower one is, but once you go over 20,000 in your treasure, your income drops substantially.

Re farms, more population does mean more taxpayers but it doesn't affect production. It does affect unrest.

You might find the answers you want at the GalCiv wiki

Reply #2 Top

sounds like my problem might really be over populated planet :(.

 

but for the future. how can i tell when my popolution is over  growth.

and what offer can u give me about. population controll..

 

and about how to reduce the number of population that i alredy have?.

 

and another question?how this urrest thing effecting my civilization?

Reply #3 Top

Your home planet will always have a large population cap so you will always have some "overpopulation", so you'll need to add buildings that improve morale such as a political capital.

The other planets are usually fine if you don't build farms (or if you add morale buildings if you build farms) as long as your taxes are not extremely high.

You don't need to reduce your population, only compensate it on your home planet with morale improvement buildings & technologies. It also helps if you send colony ships or transports from your home planet to other planets that have not reached their maximum population yet.

Unrest: have a look at your morale. On each planet individually, morale influences population growth - numbers kindly provided by SoleSoul on this forum :)

100% = 2x (8x if Super Breeder)
76-99% = 1.25x (25% more)
41-75% = normal growth, 1x
20-40% = no growth
0-19% = population loss (10% ?) per turn

Also, if your average morale goes below a certain percentage and you have researched government technologies, you risk that your party will not win the elections and you lose the bonus that they give and even get a penalty instead of the bonus (e.g. Technologist party gives a bonus to research)