Modding the conversations
Can it be done?
I know that the game have very funny one-liners but I was thinking:
Can you mod the conversation files to include even more funny one liners?
Can it be done?
I know that the game have very funny one-liners but I was thinking:
Can you mod the conversation files to include even more funny one liners?
Modding the dialogue is quite easy - you'll need to use the GC2_Conversations xml file. I've never tried to write new dialogue, but there's a fair amount that doesn't appear in the game due to bugs that I've managed to mod back in. It's not hard.
Ohh, can you tell me what did you do to mod them back in?
Or better yet, release the change itself as a mod?
I'd love to see those conversations myself...
Well, basically, the issue is that the priority system for choosing dialogue is screwed up.There's four types of dialogue - specific speaker to specific listener, generic speaker to specific listener, specific speaker to generic listener, and generic speaker to generic listener. The problem is with the last to - generic-to-generic gets prioritized over specific-to-generic, meaning that dialogue like this:
never shows up. As far as I can tell, the priority system is hardcoded, so the only way to fix things is to manually change each case of specific-to-generic dialogue to specific-to-specific for each race. The above, for instance, would become:
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