What determines which ship in a fleet gets targeted?
Playing the latest version (bought the ultimate edition)
Basically, I'm just about done with my first big game, going for a conquest victory.
I've been using a DD/CL/CA/BB/DBB style system of fleets. Actually, two different types of fleets. Big, slow fleets designed for sheer power and offense. This fleet is comprised of (depending on my varying logistics levels) a handful of CAs and BBs, 2 support vessels (for fleet bubbles/def/off bonuses, sensors, etc) and 1 flagship DBB. The other kind of fleet is a fast defensive reaction fleet made up of DDs and lead by 1 CL.
For the vast majority of the game, my 1st big fleet (the one with DBB, BB, CA) successfully drew all enemy fire to the DBB, by far the most heavily armored ship in the fleet. Then the Terrans came out with Nightmare Torpedoes, and even my mighty DBB was getting pounded, so I sent it back home for some refitting. I removed a couple of its guns, re-allocated some of its armor/shield into point defense, and stacked as much point defense as I could.
That turned out to be a mistake. My BBs were now taking the full brunt of the enemy attacks, and in a matter of a couple fleet v fleet battles, my veteran BBs were obliterated. After they were gone, by DBB again started taking the brunt of the attacks, and as I had hoped, shrugged everything off like they were pea shooters. But losing those veteran BBs hurt.
I have been messing around with different configurations but the game is pretty ambiguous about this. Is the enemy attracted to guns? I hear they incredibly attracted to warp bubbles. My support ship (in the big slow fleet) always had a warp bubble, but no guns or armor, and was never attacked (and actually got to level 300+ because of that!)
Thanks for any help!