Nice job guys! Always nice to see so many updates in a short amount of time. It's great seeing that the AI does not ask you to do missions every 3-5 minutes in endless waves. It looks like you stopped them from requesting missions against your ally as well - kudos!
I am still a pretty new user, but some things I have observed since the newest patch before 1.32 and it was not mentioned in the release notes.
Sorry if I just misunderstood how something should work!
A buddy and I are still refinding our abilities and we do only AI games, but that should not matter for this info.
1. Phase jumping was not working to starbases or back. I also only had 1 operational phase jump lane going from my home world to a dead asteroid. The other phase lines did nothing and they seemed enabled (by default)? This seemed fine pre-patch (I never tried the starbase one though..)
2. My buddy is a TEC guy and we played 2v2 on a large map with cruel and unfair. When his capital ships jumped into their starsystem pretty much ALL of their planets began revolting due to culture. We have never seen anything like this and it seemed really off. You were also able to see his color going from the systems he was in (not owned) to almost everything in that starsystem.
3. (more of a question) Is there a mode where the AI will attack in groups instead of sending endless waves of wimpy fleets? I would have expected that the higher difficulty levels would amass forces before attacking, but we still see small 5/10/30 ship fleets that are a joke and only act as capital ship EXP farms. Most of our games are based on just grabbing a few choke points and we have almost no resistance after as their capital ships are almost always level 1-3 and 3 is rare.