Firstly, I think they have placed significant emphasis on modding. They hired Jon Shafer specifically for that role. In a relatively small studio hiring someone (who surely isn't working for peanuts) specifically to focus on an area IS placing emphasis on it. Besides that, if you hang around the modding forums you'll see devs discussing what features would improve modability and implementing those features.
For your first point, I haven't seen that myself. All I've seen is them asking what we'd like changed, and then doing very, very little. So my concern is that when it becomes time to choose and pick, they are choosing the "wrong" things (ie stuff we aren't interested in). As for what features have been implemented, I think I sum it all up when I say that all they've done is 1) put modding in its own folder, 2) the spellresourcecost tag, 3) making it possible to not random-place objects on custom maps and 4) flipping a minus-sign to a positive sign, fixing health leeching attacks (in 1.2).
My point is this, if you are trying to conceive the idea that they are involved in the modding community, you are not wrong - they do talk to us, mostly on IRC, and give us a lot of information that should have been in some form of documentation. If you are trying to conceive the idea that they have worked with us to implement new changes, that would be almost completely wrong.
Secondly, I want to play a AAA fantasy strategy game (or mid-market, whatever). As interesting as mods can be, they will rarely ever equal the greatness of a great underlying game. I can only think of one mod that truly equaled the greatness of the game it was built on and its developer is working for Stardock on E:FE which further supports the idea that E:FE should get the lion's share of resources (and not modding E:WOM) if we want to see a great fantasy strategy game anytime in our future.
For your second point, I'm not asking for more resources to be placed on modding. It is very clear what priority modding has had after elemental was released - almost none. I'm asking that, now that resources are being placed in modding, that they be done in areas the modding community have asked for.
If there have been 0 campaigns released or even approaching alpha/beta done by the community, maybe it shouldn't be something they should focus on.