ah yes, you dont want those, try match case on so you only get TEC or TECH or Tech. You will still get off matches like you listed but it will show how many thousands of references there are to possibly change. Most you can leave as is but this will give an idea of what can be changed.
If all the reference files are not in the mod you may need to search the reference files and import needed files to your mod.
Look at the first file in my image
C:\Developer\Tools\Reference Files\SoaSE_Dip_1.2\GameInfo\AbilityDeployStarBaseTech.entity (5 hits)
Line 36: Subject "RESEARCHSUBJECT_FRIGATEACCESS_STARBASECONSTRUCTORTECH"
Line 38: nameStringID "IDS_ABILITY_DEPLOYSTARBASETECH_NAME"
Line 39: descStringID "IDS_ABILITY_DEPLOYSTARBASETECH_DESC"
Line 40: hudIcon "HUDICON_ABILITY_DEPLOYSTARBASETECH"
Line 41: smallHudIcon "HUDICON_ABILITY_DEPLOYSTARBASETECH"
Double click any line to open that file at that location.
Line 36: Subject "RESEARCHSUBJECT_FRIGATEACCESS_STARBASECONSTRUCTORTECH"
this links from PlayerTec.entity and does not need to be changed but can be.
Line 38: nameStringID "IDS_ABILITY_DEPLOYSTARBASETECH_NAME"
Line 39: descStringID "IDS_ABILITY_DEPLOYSTARBASETECH_DESC"
These link to the String\English.str and you may want to change to suit.
Copy IDS_ABILITY_DEPLOYSTARBASETECH_NAME and search the String\English.str and see if it fits your race.
Line 41: smallHudIcon "HUDICON_ABILITY_DEPLOYSTARBASETECH"
This leads to the Window\.brushes and connects that icon.
Use find in files HUDICON_ABILITY_DEPLOYSTARBASETECH to find the brush file which shows what texture sheet and where the icon is.
This should get you familiar with finding what links to what and how to do it. Open the Playertec entity and just go down finding stuff you want to change the use ind in files to find it.