what if superweapons, like novaliths, could target titans, only in the same grav well, with a special ability? The dev engine, and the vasari superweapon could have this as well. It would make up for all those lost tactical slots, and help defend against a guy whose got lots of titans. It would also make for a epic, yet balanced game.
Nope. Bad idea. First off, because if you've got the money to slap a Novalith on every world, then why haven't you won already? You can easily pull of an effective attritional combat with that kind of cash.
Secondly, because the superweapons aren't intended to be something you put on a world near your frontline. The starting planet, and the asteroid next to it, are probably the best places to drop a superweapon in place. There's very little anyone can do to counter one, except the use of a either a Novalith or a Kostura cannon.
The Deliverance isn't going to do much about keeping the Novalith/Kostura you built from bombing planets/shutting down starbases from afar.
Third, my opinion is that Titans are going to be costly ships to deploy; cost as much as a starbase, and suck up more fleet supply than a capital ship (IMO, 2-4x the fleet supply of a capital (100-200 fleet supply points) would be perfect for a Titan), so you're unlikely to see a guy who fields a boatload of these. Further, a guy who fields a boatload of Titans will lack frigate and cruiser and capital ship groups to support it. I mean, even a massed swarm of bombers would be sufficient for killing one.
whiskey, I mistook you for the guy who bashed the other guy, because you bashed him too. I did even admit that some points the "ass" made were valid.
What im suggesting is not an engine changer. What I meant is that the devs simply create a map in which the three factions start in a location in par with the storyline, and then each has a sort of quick start simulating the action each has taken already in the storyline. You could argue, however, that this is already in the game and that when you set up a game on any map, you are sort of playing storyline. This would not require too much effort. There would be no scripted events, unless there were like a few, like a sort of cutscene when you beat it, or maybe a few graftings, forcing the player to do certain things (or maybe not). So get back to me on this. Id like to have your opinion.
Ah, now that you've clarified your idea, I can certainly see the devs doing something like this. It likely wouldn't fully reflect the scale of the conflict between the three factions, but it would be somewhat fluffy and fun. TBH, I could also see the devs not doing this, simply because there are some very skilled modders in the community who could do it after release, if the community clamored for something like this.
Alternately, such a feature, or rather such a map, as that's all it is, could very well be added after release in a patch. Of course, IMO, the ideal way to do this would be to construct a series of maps that are somewhat interconnected in astrography.