Okay, so starting a game... Used the handy CTRL-N function to get a slightly stronger start... Because my first two starts were so far separated from the rest of the galaxy, each time I got colony ships near a decent planet, it got sniped out from under me and I was left with just the two around my home star.
Here's the basic rundown of my game at present:
Habitable Planets, Number of Planets, Number of Stars: Common
Star Clusters: Tight
Anomalies and Number of Asteroids: Abundant
Technology Rate: Normal
Minor Races: Random (I really like this.)
All Victories Enabled, Mega Events and Super Abilities Enabled.
Map Size: Medium
Opponents: Nine (I'm looking for a tougher game here, part of why I lose probably, but I haven't gotten sick of it yet.)
Race: Minmatar (Yeah, I know, I ate EVEO's race... I love 'em though, so I had to make them the way I wanted to make them.)
Racial Abilities: Economics +30, Luck +25, Loyalty +20, Research +20, Morale +20, Population Growth +5
Super Power: Adapter
Government: Universalists (I really enjoy the concept of this government, even if it's not the best by a long shot.)
Starting Technologies: Hyperdrive, Universal Translators (Xeno Communications prereq), Stellar Cartography, Xeno Research, Xeno Engineering
Turn 1: Okay not restarting this time, definitely got a decent enough start. Homeworld's pretty damn good. 3 Special Tiles. Not as good as the start with x2 100% Industry Tiles and x2 100% Farm Tiles and x1 700% Research Tile, but that would've just been too easy anyway. x1 100% Research and x2 100% Farm tiles... Okay, only one of those I'm even gonna make use of right now, but that's okay. Set the miner to-... Right, upgrade the miner, okay, upgrading... Colony ship next turn, cool... Okay, ignore the C4 Planet.... Right, then I guess I'll see if I can get a glimpse of one of these nearby stars first...
Would ya look at that. Super Adapter's already gonna come in handy. An Aquatic World... Only C4... Hmmm... Tough sell... Well, 3 worlds is better than two, so I'll go ahead and grab it. And besides, population is population is taxes.
Turns 2-5: Okay, not much goin' on here. Picked up the water-world... Exploring... Exploring... HOLY CRAP A CLASS 18! In the immortal words of Sasha from 2012: "Come on baby, move your big ass for Sasha!"
Observations thus far: I'm glad I ignored that first free world.
Turns 5-10: Okay, wow... This has to be an imba start... A Class 11 just 3 tiles away from the 18! Wait a couple turns and then fast-buy that Colony Ship. Now move move move!
Observations thus far: I should've ignored that water world.
Turns 10-20: Okay, jeez... Like 4 Toxic worlds, one of them with the same star as the C18... Only two worth getting that I can see. C8 and C7. C6 Aquatic World too. Dear Lord... I hope the Iconians don't mind that I'm settling RIGHT NEXT TO THEM... Crap. Glad I already picked up basic Rail Guns.
Observation: I am REALLY glad I took Super Adapter.
Turns 20-30: Fast buy that next Colony Ship for like 300 creds... Not too bad... Despite hemorrhaging money at about -65/turn... I've still got a couple grand left... I'll be okay... I hope... No way I'm gonna fast-buy to get all these worlds though. Guess I'm doin' it the old fashioned way... Good thing my factory and Xeno Lab finished forever ago. Gonna have to fix my economy soon though...
Final Summary of my game thus far:
Total Habitable Worlds Found: 13 not counting the free world.
Total Inhabited: Homeworld, 1 C18, 1 C11
Soon to be (Hopefully, but doubt I'll get 'em all,): 1 C11, 1 C8, 3 x C7, 1 C6
Later to be (Again, hopefully,): 1 C5, 2 x C4. (3 C4's if you count my free world.)
I can't say I'm thrilled at the idea of losing credits like this... But hell, I've got a ton of worlds now... A C4, C11, C18, and working on picking up the 3 C's 6, 7 and 8 in the area... Then I think I'll snag the one at my home star... Just gonna ignore that C1 I found. The population doesn't grow fast enough to off-set the money I'm losing, particularly with the fast-buying... That may be the problem here. Gonna be on the edge of self-destructing for a while I guess... I can handle that. I do better in the clutch anyway.
Found the Drengin, Yor, and Korath already... Before the Iconians actually... Terrans, Altarians, Iconians, and Korx as well... Still missing a pair. I oughta learn more about the Iconians and Korx... Can't believe I met almost all of them before I met the Iconians... I mean, I have influnce rings turned on and all, so I know where they are anyway without Blind Exploration enabled, but still, it's a little shocking.
Looks like I'm gonna be a little light on the Anomalies this game. Trying to keep tabs on what worlds I'm likely to get isn't easy. Not so bad though. At all, really. I mean, I'll have a ridiculous population by the time I'm done with this... Only problem I'm likely to have this game after I hopefully fix my eco is gonna be morale, and so far I've been keeping that at 100%... Glad I've been microing that tax rate every turn and didn't just hit 0% right from the get-go... This economy is bad enough... If I can fix those two things, then this game is gonna be HELLA skewed in my favor...
Edit: Well crap... Exactly what I was afraid of... The Korx sniped my free world from me... Lovely.