Let me know if you have any specific questions.
I would like a world (or worlds) that has smooth changes, not a lot of forest, some Mt., but not too high, small forests, etc. One map I created had this very much, the lower left of the world was like a Mesa that extended for a long time, in the world there weren't jagged elevation changes, though it did change in places, very explorable, but not eccentric in the least. I just wish I knew how I made it so I could make more.
Without trying to be a real pain, is it possible for you to say what each thing controls?
What exactly does % below sand change from 0 to 100
What exactly does % below open land change from 0 to 100
What exactly does % below forest change from 0 to 100 (I'd like some forest, but not choked like I often get (ie, too much)
% below water (though I think that one shows visually quite nicely)
% below hills
% below Mts.
Noise, Turbulance & Climate Noise Control
Weight (I think I understand this, but is it weighted only as Noise vs. Turbulance sliders?)
I can see on the top-down 2-D map, but sometimes I am not sure what the different colors are showing (Mts. and water are easy, the others I am guessing at), and when I try and open any of these maps in the editor, the whole thing freezes and I have to reboot the system (yes, evertime, I've done it probably at least 20, so I am never able to see a 3-D rendition, only the 2-D version until I explore a whole map).
* Awesome program;
* not meaning to be a pain (just don't understand WHAT specific setting control;
* it seems so hit and miss for me;
* can you turn off fog-of-war in the game? I just cannot get the editor to show any of these maps, though it does load others well;
* if this post is a bother to answer, don't sweat it...though it would do wonders for my sanity.