There's really only a sampling of the things they eventually want to get into the mix in the game right now. When damage vs armor types are made more transparent, that will help. In addition some units have special abilities, and they wanted to do more of these. I can easily see research-able magic items or kits that grant special tactical abilities to units, like the assassination ability, or that smiting ability some heroes have. If magic resistances are made transparent, I can see gems that give resistances of certain types, but that would probably accompany a significant overhaul of the magic system.
I just played a game where I came across a sweet beach front property on the other side of the map, that I would be able to build a city close enough to build a harbor, and still be able to claim the valuable horse and crystal resources nearby. I wanted it. But it was close to another civ, and I had no idea when they might claim it. It was far away though, and through some wilderness that had some free roaming spiders and bandits.
I decided to build a specially trained pioneer just for the situation, that was maxed out on speed items. But I had no escorts available, and they would have just slowed him down anyways. So I gave him just enough armor and a good enough weapon, to survive any incidental encounters he couldn't out maneuver, without adding any training time.
Elsewhere in the map, I had a lone champion in a city influence and out of move points, without adequate armor, that was in imminent danger from a swarm of spiders that would probably attack next turn, but I didn't want to delay construction of my super pioneer. So I altered the design to cost just a little bit less, by using a magic crystal item instead of a costly kit to give speed, enough to have enough left over that turn to buy my endangered hero a torso piece that provided enough protection to shrug off most of the blows that otherwise would have overwhelmed him en masse.
A highly specific situation to be sure, but that's what the designer buys you... maximum flexibility and control at any given time. Not to mention the satisfaction of defining your own story, not letting someone else do it for you. And it will get better when more options are introduced to the game.