DL Campaign Scenario Escape Broken? This must be a bug!!!!

Negative numbers that should be positive seem to render the last battle impossible

Great game, very few problems!

I have the Ultimate Edition updated to 2.02, I guess that means this is a TA problem, if I understand the lingo. I'm running under Vista. My computer properties tell me Ihave an AMD Athlon(tm) 64 X2 Dual Core processor 4000+ with 3.00 GB memory. I've completed 5 sandbox games including two immense galaxies as well as the first 9 scenarios in this campaign without any serious technical problems.

In Escape, the last scenario in the DL Campaign, I have reached the last planet, occupied by 20M DL troops. I have invaded several DL planets during the course of this campaign, 1B against 20M is pretty much always enough.

So, it's 1 April 2227 and the DL have yet to produce a ship. I hit Karion with a transport carrying 1B troops and get the following results.

Terran: Advantage 12, Tech 5706, Invasion roll -21474

DL: Advantage 840, Tech -272, Invasion roll 87

So Ilost all 1B inflicting no casualties. I reloaded and tried Planetary Bombardment and Gas Warfare with the same results.

I brought in my second transport on 8 April 2227 and the second billion troops suffered the same fate.

Why is the DL tech negative? Why is my invasion roll negative? I've opened the scenario editor and see nothing mysterious that would make the DL invulnerable.

What gives? is there a way around this. Am I missing something?

6,627 views 8 replies
Reply #1 Top

This is the first report I can recall seeing like this. Are you actually playing the campaign through TA or through DL? If you attack with more (fleet transports together) or fewer troops, does it make any difference to those negative rolls?

Reply #2 Top

When I start the game, on the main menu screen, in the lower left hand corner it says Twilight of the Arnor ver. 2.02. I installed the Ultimate Edition. I patched it using the utility from the main menu. When I learned there was a ver. 2.03 I patched again from the main menu and it said it was installing 2.03 but still shows 2.02 on the main menu screen.

I went back and dumped 500 M troops from one transport and Researched Basic logistics and finished Interstellar War College to get my logistics up to 10.

I tried attacking with 500M and 1500M. In both cases the DL tech was -272 and my roll was -21474. In fact while waiting for me to click on invade, my roll was fixed on -21474 and the DL roll bounced around between 86, 87 and 88.

Reply #3 Top

I went back to the saved game, Salvation_EndGameSave, and replayed the mission. This took a bit longer in game time, I only got one 25% research boost from a Civilization Graveyard.

I attacked on 1 July 2227 and got the same results, DL tech -272, my invasion roll -21474.

Reply #4 Top

I'm having the same problem with the escape campaign. When I go to invade the Dread Load plant my attack ratio is -27564….. to between 45 and 85, depend on the invasion tactic I use. I cannot win the invasion against these odds. What am I missing? Is there a Fix?

Reply #5 Top

I tried to find the "new topic" button in this forum...but i didnt find it^^

 

So i must post here, as this topic quite close to my concerns...

 

First ontopic:

- also encountered this bug, quite annoying. but it doesnt really matter, as the mission is the last one and there is no ending trailer^^ so you just dont need to care ;)

 

Offtopic:

I really like the game, but i am really glad that i got i quite cheap...i normally wait some time before buying games, so that the most annoying bugs are found and taken care of...

 

I am quite annoyed with the amount of simple to correct mistakes, which are still in the game!!

The DL campaign has this two major mistakes (the one above and the other one with that screwed victory condition)...and now i am playing the DA campaign and it gets WORSE!

First, some genius changed one of the most basic techs of the drengin (space militarization) into a ultra late game tech (5000 RPs)...but forgot to change the order of the tech tree. So the drengin have the research that tech to build transporters^^ Took me quite some time to find out and to correct that...

Next stroke of genius hit me with the "Return of Dread Lords" mission...first: no headquarters? On purpose or accident? cant tell...but then i really got angry. I already spent HOURS with this mission. Its hard and quite fun and i was looking forward to build my trade routes...but then i realized, that i couldnt research trade? Took me again some time, but somebody forgot to enable the "basic diplomacy" tech with is prerequisite for trade...wtf?

Its now the 4th time i spent hours playing and realizing that there is some mistake/bug...way too much for a game that has been around this long!

Just had to get this out...btw: Its the ultimate edition 2.02, german translation (havent found the button to reverse it to english version, there are also some mistakes in translation...but i dont care about that)

Reply #6 Top

Next stroke of genius hit me with the "Return of Dread Lords" mission...first: no headquarters? On purpose or accident? cant tell...but then i really got angry. I already spent HOURS with this mission. Its hard and quite fun and i was looking forward to build my trade routes...but then i realized, that i couldnt research trade? Took me again some time, but somebody forgot to enable the "basic diplomacy" tech with is prerequisite for trade...wtf?
End of quote

That's not a bug. On a large number of the campaign missions, the diplomacy techs are disabled, making it impossible to research Trade. Apparently, it was felt you wouldn't need it on a mission where you're permanently at war with most of the other guys. It's highly irritating, and I'm seriously considering modding the scenarios to get rid of it, but it's not a bug per se.

Reply #7 Top

Well, if this is on purpose, then the trade tech should be disabled...you are absulutely right about the irritating part. I wouldnt have complained if the trade tech would have been disabled. But i disagree about the "not needed" part...

1. Freighters draw Dread Lords attention, allowing other ships to move more safely to their destination...

2. Much more important: Trade enables the economic capital improvement, imho one of the most important improvements to support the always struggling economy...for me its really a pain the get the economy of an empire going...

Anyway i finished that mission by now :) I am not quite sure if moral calculations work the way they are supposed to be, but thats another story to be told...

Reply #8 Top

Well, I  feel it's a needed tech too, but I didn't make the campaigns.

And if the predecessor tech is disabled, then so is everything after it.