Can a Tech have multiple prerequisites?
I'm thinking of creating a mod to make the tech tree narrower. Coming from Civ4 to this game, I find it annoying that someone can have Laser 5 without a Universal Translator, so if I spend time doing productive (non-weapon) research, someone else can completely smash my ships having done no productive research, only weapon research.
I wanted to make a mod where (for instance), Laser 5 is dependent on knowing Laser 4 PLUS Xeno Industrialism or something like that, but all the tech mod examples always list only one prerequisite (and nothing in the game seems to require multiple prerequisites, outside of the xeno ethics stuff).
Can this be done?