Human default colony ship design, some module sizes are wrong - Bug? How do I solve that?
Hi,
After some months off from GalCiv, I reinstalled GalCiv II Twilight and started a game as the humans and found something weird. that might be a bug.
After starting a new game and directly going to the shipyard and choose to upgrade the default colony ship and move the mouse cursor over the by default installed sensors it shows that their size is 5 but in my list of available modules it is 11 (other modules are wrong as well). If I remove the sensors from the ship no size points are credited to the capacity it still show 56 of 60 used. If I Alt-Tab out of the game and back into it the size points for the installed modules are displayed correct but if I sum up all the sizes of the by default installed modules it is 92 but the default cargo hull has only a capacity of 60!
Cargo Hull Capacity 60
Installed parts:
4 x Basic Support Size 5 = Size 20
2 x Colony Module Size 20 = Size 40
1 x Hyperdrive Size 21
1 x Sensors Size 11
Sum = Size 92
My game is up to date. Any hotfix for that?
Cheers
Xi
Update:
Found some more weird things regarding ship designs. The default constructor ship has a construction module on it but in my list of available modules there is no construction module.
Same goes for other ship designs and ship designs of other races! And by the way it is also the case in GalCiv II Dread Lords & Dark Avatar.