Easiest way to remove a tech tree from a mod?

I want to design a mod in which only beam weapons and shields are accessible to the major and minor races (including the human player). I know that this makes the game less complex, yada yada yada. But I want to do it for the particular look and feel of a thematic setting I'm working in.

My question is: what is the easiest and most elegant way to go about blocking access to missiles/chaffs and guns/armor? If there's a very quick and easy way to do it, preferably that requires only editing a few lines of code in a single document, that would be ideal.

Thanks so much!!!

4,156 views 5 replies
Reply #1 Top

frist what version game are you using if DL or DA its easy make a copy of the techtree and than just delete all the techs you don't want.But be careful stay away from ethics its hard coded don't change a thing it will crash every time I learned that the hard way.But if your using TA just use the tech editor nothing is hard coded with TA I hope this helps.

Reply #3 Top

I tried editing the xml files, every races works fine with just beams and shields, but sadly, the Terrans for some unknown reason can't build the starting buildings. :/.

I did the exact same thing for every single race, but only the terrans are affected by this issue. lol

Reply #4 Top

theres a wierd glich with the terrans for some strange reason either there techs or there trade pics wion't showup right this has happend on a buch of mods.Maybe it will be fixed in the next update.

Reply #5 Top

search the the .xml file of the tech tree you wish to edit and search for the weapon type (the correct tag names escape me) and delete all techs with that tag. For example, if the tag is "<type>M</type>" (once again, i don't remember what the correct tag is), systematically search through the .xml file for all techs with that type  and delete them.

-Dave